hslogger VS OpenGLRaw

Compare hslogger vs OpenGLRaw and see what are their differences.

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hslogger OpenGLRaw
- -
64 47
- -
4.5 5.8
15 days ago 3 months ago
Haskell Haskell
BSD 3-clause "New" or "Revised" License BSD 3-clause "New" or "Revised" License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

hslogger

Posts with mentions or reviews of hslogger. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning hslogger yet.
Tracking mentions began in Dec 2020.

OpenGLRaw

Posts with mentions or reviews of OpenGLRaw. We have used some of these posts to build our list of alternatives and similar projects.

We haven't tracked posts mentioning OpenGLRaw yet.
Tracking mentions began in Dec 2020.

What are some alternatives?

When comparing hslogger and OpenGLRaw you can also consider the following projects:

barcodes-code128 - A Haskell library for generating Code 128 barcodes

pcf-font - PCF font parsing and rendering library.

hslogger-template - Library for generating hslogger functions using Template Haskell.

Gleam - Gleam is a graphics library written in Haskell that uses the web-browser as a display. Gleam is inspired by Gloss and uses Threepenny-gui as its back-end.

opengles - A simplified OpenGL ES core wrapper library for Haskell.

qt - Qt bindings for Haskell

Noise - Coherent noise package in Haskell

gelatin - A nice Haskell graphics API. There's always room for jello.

freetype-simple - single line text rendering in opengles

xbattbar - Xbattbar shows the current (laptop) battery status in the X window environment

nehe-tuts - OpenGL NeHe tutorials converted to Haskell