heaps | hevm | |
---|---|---|
21 | 10 | |
3,136 | 2,051 | |
0.9% | 0.4% | |
9.7 | 4.8 | |
4 days ago | 8 months ago | |
Haxe | Haskell | |
MIT License | GNU Affero General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
heaps
- Not only Unity...
- List of Unity alternatives
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Unity's Trap
Maybe the engine used for Dead Cells, https://heaps.io ?
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Ask HN: Best stack to make a 2D game in 2023
I've personally had a very good experience with Haxe and Haxeflixel (https://haxeflixel.com/) although Heaps (https://heaps.io/) seems to be more popular nowadays.
Haxe is very nice as a language, can easily cross-compile to a lot of targets, Haxeflixel is heavily inspired by some Actionscript framework and has a lot of goodies. Maybe Heaps is more mature, up to date and allows for more advanced features.
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What is the worst engine you've ever used and why?
Not really the worst, but you can say my least favorite, and that would be heaps.io
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why are gamedevs so against sharing code?
Yeah I think it's ideal for 2D development. Look into heaps.io . . you might like it! These days it seems the best source of community for haxe is in their official discord server.
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Picking a language
Many frameworks will let you export for the web, even if you don't code your game in JS. Unity, Godot, Bevy(?), heaps.io ... the list goes on and on.
- Ask HN: Why Adobe still can't figure out Flash on WASM?
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I tried the Flash AS3 at school and it was nice
It takes a little while to get comfortable with heaps.io, largely because tutorials in the Haxe world are pretty limited. Here's a good place to start:
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Everybody always says to 'build your own projects' or 'solve your own problems', what are some things you've done or personally solved for yourself that can inspire others to get their own ideas from?
I'm going to go out on a limb and say that most people use Unity or Godot for jams these days. But as long as your framework exports for the web, you should be fine. Personally, I use haxe and heaps.io, but it's a bit of an outlier and probably requires learning a new language on top of learning a framework.
hevm
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The Ethereum Virtual Machine (EVM) - What Is It and How to Make Business on It?
hevm - written in Haskel
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Solidity ForwardProxy: easily emulate EOAs in environments where they are not availabe or are cumbersome to use.
However, since we are using a pure Solidity stack, writing tests with ds-test and running them with dapp.tools or foundry, this was a bit more complicated.
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Jo – a shell command to create JSON
There's also jshon which is a simple stack-based DSL for constructing JSON from shell scripts.
http://kmkeen.com/jshon/
It's written in C and is not actively developed. The latest commit, it seems, was a pull request from me back in 2018 that fixed a null-termination issue that led to memory corruption.
Because I couldn't rely on jshon being correct, I rewrote it in Haskell here:
https://github.com/dapphub/dapptools/tree/master/src/jays
This is also not developed actively but it's a single simple ~200 line Haskell program.
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Building Smart Contracts with Foundry by Paradigm
It fits into the stack the same way that Hardhat, Truffle, and Dapp Tools do.
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What are best practices for testing/ci+cd for solidity?
I find it insane that much of Solidity code testing is still happening in external languages. I've recently found https://github.com/dapphub/dapptools and that has blown a lot of my confusion away.
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What development tools do you guys use?
Honourable mention would be https://github.com/dapphub/dapptools for those who prefer UNIX-like tooling, but I'd say for the most part Foundry seems to be the better choice now.
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The State of Coordination, Community, and Future Impact
Firstly, I'm warning you that I'm going to shill some amazing things in the Ethereum ecosystem. I would even go so far to say as some of these things are so positive sum and self-evidently public goods that shilling them in the ethereum subreddit should be considered neutral. For example, GitcoinDAO is a place where we all have the permissionless ability to coordinate in building tools and services, like dapptools, for all open-source software, full stop. There's ways to fundraise in public besides joining Discord or sliding into Twitter DM's, like Juicebox. There is a plethora of industry leaders exploring decentralized hosting for bluechip-scale applications, such as Skynet.
- Is "Mastering Ethereum" still the best way to learn Solidity development?
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What is the best EVM debugger in 2021?
If you're into CLI tools - https://dapp.tools/
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Barriers to Entry
Dapptools is another framework that has nothing to do with JavaScript.
What are some alternatives?
flixel - Free, cross-platform 2D game engine powered by Haxe and OpenFL
foundry - Foundry is a blazing fast, portable and modular toolkit for Ethereum application development written in Rust.
Kha - Ultra-portable, high performance, open source multimedia framework.
web3.py - A python interface for interacting with the Ethereum blockchain and ecosystem.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
ethereum-analyzer - An Ethereum contract analyzer.
openfl - The Open Flash Library for creative expression on the web, desktop, mobile and consoles.
ethereum-rlp
armory - 3D Engine with Blender Integration
miso - :ramen: A tasty Haskell front-end framework
raylib - A simple and easy-to-use library to enjoy videogames programming
eattheblocks - Source code for Eat The Blocks, a screencast for Ethereum Dapp Developers