haxeui-core VS hscript

Compare haxeui-core vs hscript and see what are their differences.

haxeui-core

The core library of the HaxeUI framework (by haxeui)

hscript

Parser and interpreter for Haxe expressions (by HaxeFoundation)
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haxeui-core hscript
3 1
332 248
0.6% 0.0%
9.7 5.4
6 days ago 3 months ago
Haxe Haxe
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

haxeui-core

Posts with mentions or reviews of haxeui-core. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-17.
  • Ask HN: Does anyone here use Haxe?
    5 projects | news.ycombinator.com | 17 Dec 2023
  • Haxe 4.3
    3 projects | news.ycombinator.com | 9 Apr 2023
    The creator of http://haxeui.org/ makes a lot of (closed) projects for the health sector.
  • Ask HN: Uncommon Web Languages?
    5 projects | news.ycombinator.com | 7 Nov 2022
    Haxe Lang has some really nice UI frameworks including HaxeUI[1] and CoconutUI[2] which can both compile for the web using the javascript target. You get AOT type checking + compile-time macros. Haxe, I think, had the poor luck of coming about in the same general time as TypeScript which had a mega corporation propelling its hype and adoption.

    [1]: https://github.com/haxeui/haxeui-core

    [2]: https://github.com/MVCoconut/coconut.ui

hscript

Posts with mentions or reviews of hscript. We have used some of these posts to build our list of alternatives and similar projects.
  • WIP: GDExtension for Haxe
    1 project | /r/godot | 25 Dec 2022
    At the moment it's a gdextension. Meaning your code gets compiled into a dll godot can load. That requires a restart with every code-change & compile. What's already possible is using everything that the haxe ecosystem supplies, e.g. you can use https://github.com/HaxeFoundation/hscript to add some dynamic logic to your nodes that completely bypasses godot's internal scripting.

What are some alternatives?

When comparing haxeui-core and hscript you can also consider the following projects:

cron - Library to ease writing cron-like programs

ldtk - Modern, lightweight and efficient 2D level editor

urweb - The Ur/Web programming language

gameBase - Base structure for my games, using Heaps framework and Haxe language.

derw - An Elm-inspired language that transpiles to TypeScript

awesome-haxe-gamedev - Resources for game development on haxe

purescript - A strongly-typed language that compiles to JavaScript

stencyl-engine - Create Flash, HTML5, iOS, Android, and desktop games with no code with Stencyl. This is the source to Stencyl's Haxe-based engine.

HaxeTestProjects - Repo for small haxe projects to learn various different project types in the language

haxe - Haxe - The Cross-Platform Toolkit

imba - 🐤 The friendly full-stack language

Funkin - A rhythm game made with HaxeFlixel