haxe
makepad
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haxe
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Wax compiler – a tiny language designed to transpile to other languages
This remineds me of Haxe[1]. I like Wax better because of the Common-Lisp-like syntax.
[1]: https://haxe.org
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Marimo: Interactive Fluffy Ball
I thought this was a three.js demo but it's actually built with a language called haxe [1]. I've never heard of this language before and looks really cool. Makes me want to play with it!
[1] https://haxe.org/
- Haxe 4.3.4
- Ask HN: Does anyone here use Haxe?
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Ask HN: What are some unpopular technologies you wish people knew more about?
The Haxe programming language (https://haxe.org/). It's insane how unpopular this is compared to its value.
"Haxe can build cross-platform applications targeting JavaScript, C++, C#, Java, JVM, Python, Lua, PHP, Flash, and allows access to each platform's native capabilities. Haxe has its own VMs (HashLink and NekoVM) but can also run in interpreted mode."
It's mostly popular in game dev circles, and is used by: Nortgard, Dead Cells, Papers Please, ... .
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One Game, by One Man, on Six Platforms: The Good, the Bad and the Ugly
For those interested in cross platform game development, don't forget https://haxe.org/! The usefulness / popularity ratio is very high on this one :).
- Flash Museum – explore more than 130k flash games and animations
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Is this idea worth pursuing? (a common grammar interface for various interpreted languages written in C)
Sounds like haxe: https://haxe.org/
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TC39 Proposal: Types as Comments
I really enjoyed programming in AS3, and https://haxe.org/ was really helpful at the time to make development easier.
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TIL: "private_constant"
Been tinkering in the Haxe programming language recently. I definitely suggest checking it out, but one thing I liked was private constants. I know other languages have this, but its where I've encountered it most recently.
makepad
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WASM: Big Deal or Little Deal?
It is what Makepad is working on in an interesting way using Wasm and Rust. They have created a Figma-like DSL and a good code separation with the logic behind it. You can edit UI's of in-production apps, and they are bundling an editor for that. Accessibility is an issue, and the project are looking to offer proper support there. In their video linked on the README they run the conference slides on Makepad with live apps embedded and running at 120 fps.
https://github.com/makepad/makepad
https://news.ycombinator.com/item?id=36567681
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Snappy UIs with WebAssembly and Web Workers
> if anyone tells you they need to use WebAssembly to make the UI snappy I'd advise you interrogate that assertion thoroughly.
Get prepared to be blown away by Makepad [0]. I have no affiliation with them, but just watched their most recent conference presentation [1]. The slides were made with Makepad itself and included, embedded, a full-blown IDE, a synthesizer app, a Mandelbrod to zoom in endlessly, and more. All running at 120fps. The presentation is for the most part live-coding with this setup.
What they want to do is bring coders and designers closer together, and while some code is in Rust they developed a DSL for the GUI parts that is close to how Figma works. These GUI's can run anywhere.
And I couldn't help thinking "Why would people have complicated stacks to create Web 2.0 apps for the Google Web, when they have this?", in other words an opportunity to break out of the browser straitjacket.
[0] https://github.com/makepad/makepad
[1] https://www.youtube.com/watch?v=rC4FCS-oMpg
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Makepad- Synthesizer Written in Rust
For those who haven’t seen it, Makepad is also an in-browser code editor with an open-source UI toolkit. Looks like this synth is one of the examples of the UI toolkit.
https://makepad.dev/
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50 Shades of Rust, or emerging Rust GUIs in a WASM world
And I'm obsessed with what happens when you press Alt in their editor. I never knew I wanted this, but boy, do I want it.
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Leveraging Rust and the GPU to render user interfaces at 120 FPS
I tried this, using https://makepad.dev our GPU accelerated UI and renderstack. And unfortunately it wasn't a great experience. Text popping forward for whatever reason is not really an improvement (i tried indent depth, syntax highlighting reasons, cursor behavior). Maybe 'veeeeery' subtly could do something, but otherwise you dont want it to break visual symmetry as we are used to
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Is the regex crate a bottleneck in your program? If so, can you share the details?
Wow, so they did: https://github.com/makepad/makepad/pull/142
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Ask HN: I just want to have fun programming again
It says on the front page Mac and Web only
https://github.com/makepad/makepad#prerequisites
(windows and linux are coming )
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Rust Web Framework Comparison
We can! It’s a lot of work because you don’t have the whole JS ecosystem to fall back on, but to some that’s a feature not a bug.
My favorite example of this is https://makepad.dev
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Lapce release v0.0.12 open source code editor
And a feature highlight of Code Lens. The idea is borrowed from https://github.com/makepad/makepad
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Why Not Rust?
When it comes to compile times, the most optimized Rust codebase I know for optimized for this is makepad.dev [1].
It is compiling from scratch on mac m1 in around 7.5s [2] and that's +100k lines of Rust. However there is close to none dependencies, so this +100k is all there is to compile pretty much.
[1] https://makepad.dev/
[2] https://twitter.com/rikarends/status/1467529091284934666
What are some alternatives?
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
rust-gpu - 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧
eso-light-attack-weave - This is a macro for the game Elder Scrolls Online
ProseMirror - The ProseMirror WYSIWYM editor
Phaser - Phaser is a fun, free and fast 2D game framework for making HTML5 games for desktop and mobile web browsers, supporting Canvas and WebGL rendering. [Moved to: https://github.com/phaserjs/phaser]
Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond
fut - Fusion programming language. Transpiling to C, C++, C#, D, Java, JavaScript, Python, Swift, TypeScript and OpenCL C.
gallery - Flutter Gallery was a resource to help developers evaluate and use Flutter
Fable: F# |> BABEL - F# to JavaScript, TypeScript, Python, Rust and Dart Compiler
react-canvas - High performance <canvas> rendering for React components
love - LÖVE is an awesome 2D game framework for Lua.
xi-editor - A modern editor with a backend written in Rust.