hauberk
adventofcode
hauberk | adventofcode | |
---|---|---|
12 | 718 | |
1,951 | 65 | |
- | - | |
7.7 | 9.0 | |
4 months ago | 4 months ago | |
Dart | Scala | |
GNU General Public License v3.0 or later | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
hauberk
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How do you make text or shapes levitate up and down?
Actions can be classes too. In fact, check out this game's actions and you'll see what I mean.
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Procedural dungeon generation
Source from the article: https://github.com/munificent/hauberk/blob/db360d9efa714efb6d937c31953ef849c7394a39/lib/src/content/dungeon.dart
- Hauberk: A web-based roguelike written in Dart
- Things I've learned building a modern TUI framework
- Let's learn D game programming development
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Any really big browser based rogue likes out there?
Take a look at hauberk: https://munificent.github.io/hauberk/
- Hauberk: A Roguelike in Dart
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Simple Dungeon Map Generation
That Bob Nyquist has a pretty cool roguelike on github called Hauberk written in Dart, amongst a number of other good related dev articles and best practices on his blog.
https://github.com/munificent/hauberk
- Rule
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How to handle monsters casting abilities?
In my roguelike, all monsters can by default walk and melee. Then each breed of monster may have one or more Move objects. A move represents a kind of special move that a monster may perform along with the logic to decide whether or not the monster wants to. (For example, a move for teleporting away only wants to be used when the monster is near death and trying to flee.)
adventofcode
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-❄️- 2023 Day 6 Solutions -❄️-
On GitHub.
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-🎄- 2022 Day 21 Solutions -🎄-
My Scala solution – to be cleaned up.
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Advent of Code (in MiniScript), Day 18
Welcome back to my series of Advent of Code solutions in MiniScript! Day 18 was pretty straightforward, though it presents some interesting choices in how to represent the data -- choices I'm not sure I made optimally.
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-🎄- 2022 Day 18 Solutions -🎄-
My Scala solution.
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Late bloomers (that started life closer to 30), how are things going for you?
And I've solved all of the Advent of Code problems so far this year, which is utterly unimportant but still brings me joy.
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Coding/programming is absolutely fantastic
If you'd enjoy some coding challenges, advent of code (https://adventofcode.com/) is currently going on.
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Advent of Code (in MiniScript), Day 17
Welcome back to my series of Advent of Code solutions in MiniScript! In Day 17 we got to (sort of) play Tetris. Five different Tetris-like shapes fall into a pit, moved left or right on each step according to the input. The first task is to see how high this stack will grow after 2022 blocks have been dropped in.
- Can someone give me a good idea for C# console app I could make?
- The Empty List
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Advent of Code (in MiniScript), Day 16
Welcome back to my series of Advent of Code solutions in MiniScript! Day 16 was... how to put this?
What are some alternatives?
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