hauberk
DIID
hauberk | DIID | |
---|---|---|
12 | 3 | |
1,951 | 34 | |
- | - | |
7.7 | 1.8 | |
4 months ago | about 2 years ago | |
Dart | D | |
GNU General Public License v3.0 or later | Boost Software License 1.0 |
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hauberk
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How do you make text or shapes levitate up and down?
Actions can be classes too. In fact, check out this game's actions and you'll see what I mean.
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Procedural dungeon generation
Source from the article: https://github.com/munificent/hauberk/blob/db360d9efa714efb6d937c31953ef849c7394a39/lib/src/content/dungeon.dart
- Hauberk: A web-based roguelike written in Dart
- Things I've learned building a modern TUI framework
- Let's learn D game programming development
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Any really big browser based rogue likes out there?
Take a look at hauberk: https://munificent.github.io/hauberk/
- Hauberk: A Roguelike in Dart
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Simple Dungeon Map Generation
That Bob Nyquist has a pretty cool roguelike on github called Hauberk written in Dart, amongst a number of other good related dev articles and best practices on his blog.
https://github.com/munificent/hauberk
- Rule
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How to handle monsters casting abilities?
In my roguelike, all monsters can by default walk and melee. Then each breed of monster may have one or more Move objects. A move represents a kind of special move that a monster may perform along with the logic to decide whether or not the monster wants to. (For example, a move for teleporting away only wants to be used when the monster is near death and trying to flee.)
DIID
What are some alternatives?
Ink - 🌈 React for interactive command-line apps
dlangui - Cross Platform GUI for D programming language
dcompute - DCompute: Native execution of D on GPUs and other Accelerators
CppCoreGuidelines - The C++ Core Guidelines are a set of tried-and-true guidelines, rules, and best practices about coding in C++
Consolonia - A cross-platform UI framework for .NET.
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
brogue-js - A port of Brogue to Javascript
ranger - A VIM-inspired filemanager for the console
colors - Color standards for terminal emulators
LOTW - A high-level OS for the modern web platform (legacy version)