builder
bangle-io
builder | bangle-io | |
---|---|---|
23 | 20 | |
541 | 993 | |
0.7% | 1.9% | |
7.1 | 6.3 | |
27 days ago | 5 months ago | |
Handlebars | TypeScript | |
MIT License | GNU Affero General Public License v3.0 |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
builder
-
Official Stormgate Gameplay Reveal AMA Thread with Frost Giant Studios
We have a partnership with Hathora (https://hathora.dev/) so that our infrastructure can scale globally with high performance so we can provide the best user experience possible despite the realities of playing games over the internet. We also have some big plans around using rollback that we've covered elsewhere that we're cautiously optimistic about.
-
Game Development Resources for Intermediate Developers
For multiplayer/server-less games, try Hathora
-
Show HN: Building an infinitely scalable multiplayer game
I cofounded Hathora (https://hathora.dev/) last year and we've been working on making it easier for smaller teams and individual developers to build scalable multiplayer games. We think the serverless model is the simplest approach, allowing you to dynamically provision a new instance of your game server when users or your matchmaker requests a new session.
We made this .io style demo to showcase this approach, and we're releasing the source code and documentation alongside with it.
-
Multiplayer hosting and scaling
Hey I'm the creator of https://hathora.dev/ which aims to provide a super simple deployment and scaling experience for session-based games. It's based on containers and can deploy any kind of game server. Check it out and see if it meets your needs!
- Hathora: Serverless cloud platform for multiplayer games
-
Scalable WebSocket Architecture
At Hathora, our mission is to make it easier for developers to build, launch, and scale multiplayer games. One of the core technologies we have built is the Hathora Coordinator, which is our fully managed multi-tenant implementation of a Stateful Router.
-
Ask HN: Any solo game developers here?
Hi there! I started a company this year focused on multiplayer server infrastructure. We also built a multiplayer game framework for Typescript that has gotten 400+ stars on Github in the past few months: https://github.com/hathora/hathora
Would love to connect and exchange notes about multiplayer development -- if you're interested, my email is on my profile.
- Ask HN: What stack for a multiplayer board game?
-
How Do Video Games Stay in Sync? An Intro to the Fascinating Networking O (Cont)
I've been working on my own realtime networking engine[0] and I think there are a few important points related to network syncing that are not mentioned in this article:
1) Bandwidth. The users internet can only handle so much network throughput, so for fast paced games (where you're sending data to each client at a rate of 20+ frames per second) it becomes important to optimize your per-frame packet size. This means using techniques like binary encoding and delta compression (only send diffs).
2) Server infrastructure. For client-server games, latency is going to be a function of server placement. If you only have a single server that is deployed in us-east and a bunch of users want to play with each other in Australia, their experience is going to suffer massively. Ideally you want a global network of servers and try to route users to their closest server.
3) TCP vs UDP. Packet loss is a very real problem, and you don't want clients to be stuck waiting for old packets to be resent to them when they already have the latest data. UDP makes a major difference in gameplay when dealing with lossy networks.
[0] https://github.com/hathora/hathora
-
Do you want or plan to make a multiplayer game? What is stopping you?
I built a bunch of multiplayer games in the past and am now working on a framework to try and make it easier for others to do so: https://github.com/hathora/hathora
bangle-io
-
Silver Bullet: Markdown-based extensible open source personal knowledge platform
Another similar tool that is open sourced and allows you to sync with GitHub [1] .
It differs by providing a WYSIWYG interface while saving content in Markdown.
[1] https://github.com/bangle-io/bangle-io
-
Hello
Hello other text based beings!
I am very passionate about journaling/collecting one’s thoughts. In a typical HN fashion, I decided to make a tool that scratches my itch [1].
Having spent majority of my life with portable computers around, I feel we as humans are losing the joy of writing one’s thoughts out. Sometimes the best thing is to write your thought and establish this one way temporal connection to your future self. This is so beautiful because it crosses the barriers of time, culture and location. An alien human descendant billions of years in future might be able to connect with me by reading my thoughts. Writing is an intellectual marvel that has no other equivalent
[1] https://bangle.io
-
Ask HN: How do you use Notion?
What is the pain you are looking to alleviate? YMMV with notion. I think your personal reflections are probably the most important part of this because personal productivity and organization are so personal.
Single app has worked better for me. I am at 4 months of journaling and planning every day (I have used notion for a few years). When I was using desecrate apps I would go 1-3 weeks before system would fall apart.
For me the main pros are: Ability to move and copy elements from tickler to daily plan so easily. Ability to link todo's to documentation. Ability to take notes in a way that works with how I think, and ability to take handle incoming thoughts as fast as they need to be documented.
Main cons are: only "date time" construct in databases, I would prefer a "time" construct. Offline. Data portability.
> I feel like maybe this is the heart of it, having a personal cache to make a temporary mess in until you have time to clean it up later. I could see that being useful - though id want to move everything out of that place and not organize things within it
Cal Newport has a `working_memory.txt` file on every one of his desktops that he chucks random information into and then processes it at the end of the day. Maybe a system like that could be more your jam.
I might one day work up the courage to use [https://bangle.io/](https://bangle.io/) + github. Feels like owning my data + a bit more flexibility could be nice, but that seems like a lot of work.
-
GitNoter – An open source alternative to Evernote (Self Hosted)
I would suggest trying out bangle.io [1] - an opens source markdown web app that is completely local and will support GitHub based syncing.
[1] https://bangle.io
-
Inkdrop: Organizing your Markdown notes made simple
There is also https://bangle.io - an open source web app for taking markdown notes and saving them in your computer.
Note: I’m the author of the project.
- Ask HN: Open-source self hosted task manager with reminders
- Bangle.io – Note taking for the next decade
-
Getting Started with the File System Access API
I have been using it to provide ability to read existing markdown notes in a users directory see [1]. So far it works great but browser support is limited to chrome and edge.
[1] https://bangle.io
-
Show HN: Windi – knowledge management and sharing platform based on short notes
I have to say, this is a very well designed app.
Since you talk about local only app , I can suggest bangle.io [1] - a local only operative note taking app.
[1] https://github.com/bangle-io/bangle-io
-
logseq VS bangle-io - a user suggested alternative
2 projects | 2 Feb 2022
What are some alternatives?
adama-lang - A headless spreadsheet document container service.
rsyscall - Process-independent interface to Linux system calls
nakama - Distributed server for social and realtime games and apps.
awesome-selfhosted - A list of Free Software network services and web applications which can be hosted on your own servers
Godot Card Game Framework - A framework which comes with prepared scenes and classes to kickstart your card game, as well as a powerful scripting engine to use to provide full rules enforcement.
futurecoder - 100% free and interactive Python course for beginners
gridia
DevUtils-app - All-in-one Toolbox for Developers. Native macOS app.
platelet - Dispatch system for emergency volunteer couriers.
notekit - A GTK3 hierarchical markdown notetaking application with tablet support.
among-us-tutorial
go-littr - Link aggregator inspired by (old)reddit using ActivityPub federation. (mirror repository) [Moved to: https://github.com/mariusor/brutalinks]