gyro
ziglua
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gyro
- [Zig] Quelle est la bonne façon d'installer / utiliser la bibliothèque?
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Importing dependencies and its specific version
gyro
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How's the current story with Zig in terms of dependancy management and build repeatability?
In the meantime, there are a few community-developed options - gyro is one of them
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Zig programming language 0.9.0 released
You can give gyro or zigmod a try.
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What projects *didn't* you make in Rust?
I'm not a Zig user, so the above is just my understanding/interpretation of the comment. FWIW a cursory googling for Zig package manager did confirm that there are several (e.g. gyro, zigmod) without an official one.
- Gyro: A Zig Package Manager
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Weaning Zig off of git submodules 1
This is the first in a series of blog posts dedicated to package management for zig. The main purpose is to spark conversation within the community after starting my own package manager, gyro. I'm not advocating for it and it's design decisions to be incorporated into the official PM, merely using it to explore the solution space.
ziglua
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Zig's Curious Multi-Sequence for Loops
I’ve absolutely had satisfaction with my several personal projects written in Zig. And based on an imperfect measurement (GitHub stars) I have also had moderate success in making something useful. It’s a terminal fuzzy finder [0]. I also maintain a Zig Lua bindings package [1], and I’m working on a port of an old Macintosh game [2].
Zig is exactly what I want out of a language though, so take my opinion with a grain of salt :)
[0]: https://github.com/natecraddock/zf
[1]: https://github.com/natecraddock/ziglua
[2]: https://github.com/natecraddock/open-reckless-drivin
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How's the current story with Zig in terms of dependancy management and build repeatability?
Zig has a build system (the zig build command) that uses a build.zig file to compile a project. With a git submodule you just add the directory as a package in the build.zig file. Depending on the dependency, there might be a few more steps. For example, for my ziglua library requires adding the package path (so you can @import the zig sources), and also calling the link function which compiles the Lua C source and links with the Zig project.
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Zig is becoming more production-worthy - zigmonthly
ziglua was released, which "takes advantage of Zig's features to make it easier and safer to interact with the Lua API."
- natecraddock/ziglua: Zig bindings for the Lua C API
What are some alternatives?
zigmod - 📦 A package manager for the Zig programming language.
cosmic - A platform for computing and creating applications.
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
zigimg - Zig library for reading and writing different image formats
zig-spec
zf - a commandline fuzzy finder designed for filtering filepaths
zig-window - window client library
open-reckless-drivin - A work-in-progress open source reimplementation of the classic Macintosh shareware game Reckless Drivin'
zigup - Download and manage zig compilers.
kernel-zig - :floppy_disk: hobby x86 kernel zig
reshell - ReShell is a web-based desktop & mobile user interface featuring individual "portals," or collections of apps, based on the PhantomCore library.
zls - A Zig language server supporting Zig developers with features like autocomplete and goto definition