engine VS morphorm

Compare engine vs morphorm and see what are their differences.

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engine morphorm
3 5
2,869 236
0.0% 2.1%
10.0 6.5
over 4 years ago about 2 months ago
CoffeeScript Rust
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

engine

Posts with mentions or reviews of engine. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-10-25.
  • V0: Generative UI
    4 projects | news.ycombinator.com | 25 Oct 2023
    It's not, but I appreciate you sharing this anyway – thank you!

    I was referring mostly to GSS: https://gss.github.io/

    I think it was an interesting idea that unfortunately didn't really work out. This was before both flex and grid layouts were a thing, so anything new in this space was exciting really. It's a much better css layout world today than it was 8-10 years ago, and particularly grid layout is a very welcome change, but I can't help but think some great ideas have been left by the wayside. Maybe for good reasons, but still.

  • State of CSS
    6 projects | news.ycombinator.com | 21 Oct 2022
    I'd love to see something like constraint layouts in pure CSS. It's an incredibly powerful tool when building user interfaces.

    I was really excited to see GSS (http://gss.github.io), however at the time it was far too slow to be usable in real projects.

  • taffy 0.1: a fully-documented, actively maintained UI layout library to replace the abandoned stretch crate
    5 projects | /r/rust | 10 Jun 2022
    It's been a while since I messed with it. IIRC, the way it satisfies the constraints tends to support some really complex adaptive sizing behaviors once you learn to anticipate it. But I never ended up using it seriously, because flex is usually (and possibly always) good enough, and I don't think the web port https://github.com/gss/engine ever saw much adoption. Not completely sure they offered a way of talking about lists of child elements.

morphorm

Posts with mentions or reviews of morphorm. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-02.
  • What’s everyone working on this week (1/2023)?
    15 projects | /r/rust | 2 Jan 2023
    I started working Rustycan - a small UI framework that focuses on developer ergonomics and uses other frameworks (such as egui/druid/html) for the rendering, except for the layout which I'm planning to use morphorm.
  • taffy 0.1: a fully-documented, actively maintained UI layout library to replace the abandoned stretch crate
    5 projects | /r/rust | 10 Jun 2022
    That said, I'd be interested in migrating towards something closer to the Hierarchy trait that morphorm has pioneered. If this is something that's interesting and important to you could you make an issue?
  • Bevy and Dioxus are collaborating on stretch2: a revived UI layout algorithm
    10 projects | /r/rust | 10 May 2022
    jkelleyrtp has been experimenting with other UI layout strategies, including SwiftUI. On my end, I really want to see morphorm support (based on subform): initial experiments are promising, and it's "refreshingly simple".
  • Bevy 0.6
    24 projects | /r/rust | 8 Jan 2022
    There's a few critical subtasks here: - determine the data flow model we'd like to use for our UI. We'd like to integrate tightly into the ECS, but need to figure out how to reduce the boilerplate and improve reliability around working with hierarchies. - swap our layout library. Our current dependency stretch implements the flexbox algorithm, but is unmaintained and has critical bugs :( The three main options here are to fork flex, move to the new morphorm crate, or write a layout library from scratch - consider rearchitecting our UI to be more flexible and compositional: splitting the massive Style component into several parts and moving to a "UI is a collection of behaviors" paradigm - build out more widgets! - more docs and examples!

What are some alternatives?

When comparing engine and morphorm you can also consider the following projects:

openv0 - AI generated UI components

rfcs - Suggest changes to Bevy and view accepted designs

ppg.report - Weather report tailored for paramotor pilots, available worldwide. 🌏 Combines winds aloft, nearby Terminal Aerodrome Forecasts, hourly forecast, NWS active alerts, FAA TFRs, SIGMETs, G-AIRMETs and CWAs

taffy - A high performance rust-powered UI layout library

stretch - High performance flexbox implementation written in rust

bevy_ggrs - Bevy plugin for the GGRS P2P rollback networking library.

bevy-kajiya - A plugin to use the kajiya renderer with bevy

sprawl - A high performance Rust-powered layout library [Moved to: https://github.com/DioxusLabs/taffy]

kajiya - πŸ’‘ Experimental real-time global illumination renderer πŸ¦€

egui - egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native

matchbox - Painless peer-to-peer WebRTC networking for rust wasm (and native!)