pdxparse VS mwclient

Compare pdxparse vs mwclient and see what are their differences.

pdxparse

A parser for scripts used in Paradox Development Studios games, written in Haskell (by grotaclas)

mwclient

Python client library to interface with the MediaWiki API (by mwclient)
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pdxparse mwclient
2 1
4 310
- 2.6%
8.9 6.8
1 day ago 5 days ago
Haskell Python
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
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pdxparse

Posts with mentions or reviews of pdxparse. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-01-07.
  • EU4 project development!
    4 projects | /r/eu4 | 7 Jan 2023
    I don't know the game darktide, but I had a look at your site. For eu4, the official wiki fulfills part of what your site does. It is maintained by the community and could need more help to keep it updated. I currently maintain (forks of) several tools which automatically generate part of the wiki from the game files(pdxparse, eu4 parts of ck2utils, pyradox). There is a lot of room for improvement in these tools, so they could benefit from help by people with python or haskell programming experience.
  • Is there an API for the game wikis?
    6 projects | /r/paradoxplaza | 20 Apr 2022
    There are also tools like pyradox, ck2utils(especially the esc subfolder), paradox-tools(I don't know if this one does anything for the wiki) and HairyDude's pdxparse (see also my fork) which can parse the game files and generate stuff for the wiki. This is usually then copy&pasted into the wiki, but I plan to change this with my tool. These tools all have support for eu4, but I never tried to search for tools for other games. If somebody knows tools for other paradox games, I would be interested in them.

mwclient

Posts with mentions or reviews of mwclient. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-04-20.
  • Is there an API for the game wikis?
    6 projects | /r/paradoxplaza | 20 Apr 2022
    The wikis have the normal mediawiki api and this can be used to update pages. But paradox uses their own login system, so you either have to use a tool which can use a cookie(you login with a browser and take the cookie from the browser) or you have to implement the paradox login in your tool or you have to get an administrator to enable support for a bot password(I have asked for this, but didn't get a reply). I have a python tool which can mirror the eu4 wiki and update some images and do simple page updates and I extended mwclient to handle the paradox login. If there is interest in this, I could clean up my tool and publish it.

What are some alternatives?

When comparing pdxparse and mwclient you can also consider the following projects:

pdxparse - A parser for scripts used in Paradox Development Studios games, written in Haskell

MediaWiki-Tools - Tools for getting data from MediaWiki websites

pdx-tools - View maps, graphs, and tables of your save and compete in a casual, evergreen leaderboard of EU4 achievement speed runs. Upload and share your save with the world.

Wiki-scripts - Scripts used on the official factorio wiki

ck2utils - Utilities for working with Crusader Kings II

infoboxer - Wikipedia information extraction library

pyradox - Python parser for Paradox .txt files.

wikifunctions - Python functions for retrieving data from the MediaWiki/Wikipedia API

pyradox - Python parser for Paradox .txt files.

ck2utils - Utilities for working with Crusader Kings II

paradox-tools - Utilities for formats found in various Paradox games (Europa Universalis, Crusader Kings etc.)