graphics-workshop VS procedural-tileable-shaders

Compare graphics-workshop vs procedural-tileable-shaders and see what are their differences.

procedural-tileable-shaders

Collection of tileable procedural textures such as: cellular noise, fbm, voronoi, perlin and other. (by tuxalin)
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graphics-workshop procedural-tileable-shaders
4 1
2,035 230
- -
0.0 2.6
over 2 years ago almost 2 years ago
GLSL GLSL
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

graphics-workshop

Posts with mentions or reviews of graphics-workshop. We have used some of these posts to build our list of alternatives and similar projects.

procedural-tileable-shaders

Posts with mentions or reviews of procedural-tileable-shaders. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-11-05.
  • Randomly generated maps for our game
    2 projects | /r/godot | 5 Nov 2022
    https://www.youtube.com/watch?v=IvOfx-kbqac https://www.youtube.com/watch?v=ybbJz6C9YYA https://www.shadertoy.com/view/Msf3WH https://github.com/curly-brace/Godot-3.0-Noise-Shaders/tree/master/assets/gpu_noise_shaders https://github.com/tuxalin/procedural-tileable-shaders

What are some alternatives?

When comparing graphics-workshop and procedural-tileable-shaders you can also consider the following projects:

1_16_shaders - MC vanilla fabulous shaders

ShaderMan - Convert ShaderToy to Unity HLSL/CG

emulation-random - Configuration files, tools or scripts related to emulation: video, games, audio, shaders...

thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.

shader-tutorials - 🎨 The code for my shader tutorials on YouTube.

lygia - LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility

template-voxelized - see live https://market.polygonjs.com/gui/templates/vozelized

Fake-Interior-Shader-for-GodotEngine - Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2.

Godot-3.0-Noise-Shaders - Godot 3.0 Noise Shaders

glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.