graphics-workshop
procedural-tileable-shaders
graphics-workshop | procedural-tileable-shaders | |
---|---|---|
4 | 1 | |
2,035 | 230 | |
- | - | |
0.0 | 2.6 | |
over 2 years ago | almost 2 years ago | |
GLSL | GLSL | |
MIT License | MIT License |
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graphics-workshop
procedural-tileable-shaders
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Randomly generated maps for our game
https://www.youtube.com/watch?v=IvOfx-kbqac https://www.youtube.com/watch?v=ybbJz6C9YYA https://www.shadertoy.com/view/Msf3WH https://github.com/curly-brace/Godot-3.0-Noise-Shaders/tree/master/assets/gpu_noise_shaders https://github.com/tuxalin/procedural-tileable-shaders
What are some alternatives?
1_16_shaders - MC vanilla fabulous shaders
ShaderMan - Convert ShaderToy to Unity HLSL/CG
emulation-random - Configuration files, tools or scripts related to emulation: video, games, audio, shaders...
thebookofshaders - Step-by-step guide through the abstract and complex universe of Fragment Shaders.
shader-tutorials - 🎨 The code for my shader tutorials on YouTube.
lygia - LYGIA, it's a granular and multi-language (GLSL, HLSL, WGSL, MSL and CUDA) shader library designed for performance and flexibility
template-voxelized - see live https://market.polygonjs.com/gui/templates/vozelized
Fake-Interior-Shader-for-GodotEngine - Interior Mapping shader for the Godot Game Engine 3.x that works with both GLES3 and GLES2.
Godot-3.0-Noise-Shaders - Godot 3.0 Noise Shaders
glNoise - A collection of GLSL noise functions for use with WebGL with an easy to use API.