graph-dungeon-generator
hacn
graph-dungeon-generator | hacn | |
---|---|---|
2 | 4 | |
43 | 34 | |
- | - | |
7.8 | 0.0 | |
2 months ago | about 1 year ago | |
TypeScript | F# | |
MIT License | - |
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graph-dungeon-generator
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Ask HN: Show me your half baked project
https://github.com/halftheopposite/TOSIOS: never brought the game to the "fun" part of what a game is supposed to be, but at least it serves as educational.
https://github.com/halftheopposite/graph-dungeon-generator: what was supposed to be circular graph dungeon generator, ended up being a tree dungeon generator.
https://webcursors.click - I should have spent more time thinking about solving a problem that doesn't exist and clearly you can feel that there's something missing.
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Working on an open-source graph-based dungeon generator
Repository: https://github.com/halftheopposite/graph-dungeon-generator
hacn
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Ask HN: Show me your half baked project
https://github.com/pj/hacn - kind of like a react monad written in F# using computation expressions. I'm slowly doing a rewrite of parts of it because it isn't very good.
- Show HN: Hacn – a React “monad” implemented using F#/Fable
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Ask HN: Show me your Half Baked project
Hacn: https://github.com/pj/hacn. It’s kind of like a React “monad” in F#/Fable using computation expressions. Control flow is a bit different, basically operations/effects can trigger re-execution of subsequent steps. Right now its alpha quality and any feedback is welcome.
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What Are You Working On 202012
Currently working on Hacn, which is kind of like a React ‘monad’ or DSL using computation expressions in Fable/Feliz.
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