gpuweb VS webgl2-voxels

Compare gpuweb vs webgl2-voxels and see what are their differences.

gpuweb

Where the GPU for the Web work happens! (by gpuweb)

webgl2-voxels

WebGL2 experiment with boxels/voxels (by mrspeaker)
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gpuweb webgl2-voxels
56 3
4,580 81
1.7% -
9.1 0.0
1 day ago over 4 years ago
Bikeshed JavaScript
GNU General Public License v3.0 or later -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gpuweb

Posts with mentions or reviews of gpuweb. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2023-12-22.

webgl2-voxels

Posts with mentions or reviews of webgl2-voxels. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-17.
  • WebGL 2.0 Achieves Pervasive Support from All Major Web Browsers
    5 projects | news.ycombinator.com | 17 Feb 2022
    You got me wondering what was going on - 425Kb seemed pretty high. I imagined there would only be around 50K of non-compressed source code. Turns out the 200Kb+ culprit is the texture atlas I nabbed off the internet: https://github.com/mrspeaker/webgl2-voxels/blob/master/res/m... - I'm only using a handful of cells out of that, I should chop it!
  • PlayCanvas introduces new Engine Examples Browser
    1 project | news.ycombinator.com | 16 Jul 2021
    This is really cool, and I love the idea of embedding assets around the web. When I first saw PlayCanvas years ago I kind of ignored it... but it just keeps going and just gets more and more feature-filled. Now it really seems like a solid product - and a solid idea... Well done to the creators!

    Does anyone know who PlayCanvas are? (And are they hiring?!) I love WebGl and WebGl2 (here's a little Minecraft thing I made: https://github.com/mrspeaker/webgl2-voxels), so for my own projects I always want to do it all "from scratch". But this is a much more productive engine and that playground is really tempting me to dive in further.

What are some alternatives?

When comparing gpuweb and webgl2-voxels you can also consider the following projects:

wgsl.vim - WGSL syntax highlight for vim

RandomxAudits - Audit Proposals and Reports for RandomX

pyodide - Pyodide is a Python distribution for the browser and Node.js based on WebAssembly

uBlock - uBlock Origin - An efficient blocker for Chromium and Firefox. Fast and lean.

noclip.website - A digital museum of video game levels

BestBuy-GPU-Bot - BestBuy Bot is an Add to cart and Auto Checkout Bot. This auto buying bot can search the item repeatedly on the ITEM page using one keyword. Once the desired item is available it can add to cart and checkout very fast. This auto purchasing BestBuy Bot can work on Firefox Browser so it can run in all Operating Systems. It can run for multiple items simultaneously.

wgpu-rs - Rust bindings to wgpu native library

WASI - WebAssembly System Interface

naga - Universal shader translation in Rust

webgpu-wgsl-hello-triangle - An example of how to render a triangle with WebGPU using WebGPU Shading Language - the "Hello world!" of computer graphics.

Flutter - Flutter makes it easy and fast to build beautiful apps for mobile and beyond

wgsl-cheat-sheet - Cheat sheet for WGSL syntax for developers coming from GLSL.