govcl
sciter
govcl | sciter | |
---|---|---|
5 | 86 | |
2,139 | 2,560 | |
- | -0.1% | |
4.3 | 0.0 | |
14 days ago | about 1 year ago | |
Go | C++ | |
Apache License 2.0 | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
govcl
- Lazarus IDE 3.0 Released
-
Python GUIs
I like to use GoVCL [0] as it provides the GUI of Lazarus [1] including drag-n-drop form designer but with Go as the main language.
GoVCL's author built a C library called liblcl [2] which is what GoVCL uses to control the GUI, so if you know C you can use it instead of Go.
I'm building a lightweight Steam chat client with GoVCL so that I don't need the official client that takes like 200-300mb ram just to show text [3].
[0]: https://github.com/ying32/govcl
-
What are pros and cons of Go?
GUI (of course there are now solutions , https://golangr.com/gui/ https://z-kit.cc/ https://developer.fyne.io/ more at here: https://github.com/go-graphics/go-gui-projects )
-
Any good git repos made by a single dev?
https://github.com/ying32/govcl - VCL UI for Go, 1 person does most of the commits.
-
Is there is good GUI for Golang ?
Still not sure why this isn't more well known :/ https://github.com/ying32/govcl
sciter
-
So You Want to Build a Browser Engine
Seems a good place to mention https://sciter.com/
It's been on HN loads of times.
A "browser" engine but very narrow scope. Works a treat for LOB type apps.
- Show HN: Open Source TailwindCSS UI Components
-
Show HN: Dropflow, a CSS layout engine for node or <canvas>
> wondering if css and svg could be used as abstraction over graphics and UI libraries
There's another project called Sciter that uses CSS to target native graphics libraries: https://sciter.com
> I wonder how hard it was to implement css. I've heard it can be pretty complex.
It was hard, but the biggest barrier is the obscurity of the knowledge.
Text layout is the hardest, because working with glyphs and iterating them in reverse for RTL is brain-breaking. And line wrapping gets really complicated. It's also the most obscure because nobody has written down everything you need to know in one place. After I finished block layout early on, I had to stop for a couple of years (only working a few hours a week though) and learn all of the ins, outs, dos, and don'ts around shaping and itemizing text. A lot of that I learned by reading Pango's [1] source code, and a lot I pieced together from Google searches.
But other than that, the W3C specifications cover almost everything. The CSS2 standard [2] is one of the most beautiful things I've ever read. It's internally consistent, concise, and obviously the result of years of deliberation, trial and error. (CSS3 is great, but CSS2 is the bedrock for everything).
[1] https://gitlab.gnome.org/GNOME/pango/
- Ask HN: Fastest cross-platform GUI stack/strategy
- Bringing Back Horizontal Rules in HTML Select Elements
-
Immediate Mode GUI Programming
otherwise, if we have only retained mode as in browsers, we will need to modify the DOM heavily and create temporary elements for handles.
[1] https://sciter.com
- This year in Servo: over 1000 pull requests and beyond
-
Rusty revenant Servo returns to render once more
I've still never used it but I've long been curious about Sciter:
https://sciter.com
- Ode to the M1
-
So you want to write a GUI framework (2021)
These bullet points are exactly what I did in Sciter (https://sciter.com)
- Windowing
-- Tabs
-- Menus
-- Painting
-- Animation
-- Text
-The compositor
-Handling input
-- Pointer input
-- Keyboard input
- Accessibility
- Internationalization and localization
- Cross-platform APIs
- The web view
- Native look and feel
On top of that DOM and CSS implementations to achieve declarative UI. And JS as a languuage behind UI - declarative in some sense way of defining UI behavior.
What are some alternatives?
fyne-x - Community extensions to the cross platform GUI in Go based on Material Design
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
nucular - GUI toolkit for go
qt - Qt binding for Go (Golang) with support for Windows / macOS / Linux / FreeBSD / Android / iOS / Sailfish OS / Raspberry Pi / AsteroidOS / Ubuntu Touch / JavaScript / WebAssembly
fyne - Cross platform GUI toolkit in Go inspired by Material Design
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
windigo - Windows API and GUI in idiomatic Go.
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
gi - This is version 1 of GoGi, for supporting existing projects. See https://github.com/cogentcore for the new improved version!
flexboard - React component library for re-sizable sidebars
beep - A little package that brings sound to any Go application. Suitable for playback and audio-processing.
NanoGUI - Minimalistic GUI library for OpenGL