gotk3
sciter
gotk3 | sciter | |
---|---|---|
23 | 85 | |
2,034 | 2,562 | |
1.1% | 0.0% | |
5.4 | 0.0 | |
about 1 month ago | 12 months ago | |
Go | C++ | |
ISC License | - |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gotk3
-
[Golang] Recommandation de bibliothèque d'interface utilisateur légère
Gotk3 1.3k
-
Is Go appropriate to develop Linux Desktop app ?
gotk3 does the job, and is well documented.
-
Golang GUI
Go gtk3 bindings are very nice https://github.com/gotk3/gotk3
-
Go taking too much time building with imports
I wanted to try the GTK bindings for Go, so I did all the steps for importing an external module: go mod init "test/gtk" go mod tidy go get "https://github.com/gotk3/gotk3"
-
I want to create a simple menu based game. What framework would you recommend?
So it should be simple as buttons+images+some sounds. The purpose to create this game is fun, but mostly to learn golang better. There are a lot of options now. I suppose it should be https://github.com/gotk3/gotk3 But, well, maybe you know better framework to use?
-
React and Go for desktop app
gotk3 is a good one
-
golang GUI packages
gotk3 https://github.com/gotk3/gotk3
-
Twenty Years of C# with Anders Hejlsberg [audio]
There are definitely libraries, such as bindings to GTK: https://github.com/gotk3/gotk3 or Win32: https://github.com/rodrigocfd/windigo
The point remains that it is possible to do these things without async/await, but Go isn’t frequently used to develop native UIs, most likely because the kind of visual UI builder tools used in Visual Studio or Android Studio have never had an equivalent funded for use with Go, due to lack of commercial support for that use case. Beyond that, web gui frameworks are immensely popular these days, further removing motivation to really “make gui happen” in Go, but there are niche use cases out there, as evidenced by the existence of libraries.
-
Go GTK on Windows
I'm trying to use gotk3 (https://github.com/gotk3/gotk3). The first issue I got was with pkg-config not being in the PATH environment variable. Cool, I fixed that. Now, I get errors about gio, glib, and gobject not being found in the pkg-config search path.
-
Cross compiling GTK for Windows?
I'm trying to build an app using gotk (cgo bindings for GTK), but I'm having trouble compiling it for Windows (I'm on Linux)
sciter
- Show HN: Open Source TailwindCSS UI Components
-
Show HN: Dropflow, a CSS layout engine for node or <canvas>
> wondering if css and svg could be used as abstraction over graphics and UI libraries
There's another project called Sciter that uses CSS to target native graphics libraries: https://sciter.com
> I wonder how hard it was to implement css. I've heard it can be pretty complex.
It was hard, but the biggest barrier is the obscurity of the knowledge.
Text layout is the hardest, because working with glyphs and iterating them in reverse for RTL is brain-breaking. And line wrapping gets really complicated. It's also the most obscure because nobody has written down everything you need to know in one place. After I finished block layout early on, I had to stop for a couple of years (only working a few hours a week though) and learn all of the ins, outs, dos, and don'ts around shaping and itemizing text. A lot of that I learned by reading Pango's [1] source code, and a lot I pieced together from Google searches.
But other than that, the W3C specifications cover almost everything. The CSS2 standard [2] is one of the most beautiful things I've ever read. It's internally consistent, concise, and obviously the result of years of deliberation, trial and error. (CSS3 is great, but CSS2 is the bedrock for everything).
[1] https://gitlab.gnome.org/GNOME/pango/
- Ask HN: Fastest cross-platform GUI stack/strategy
- Bringing Back Horizontal Rules in HTML Select Elements
-
Immediate Mode GUI Programming
otherwise, if we have only retained mode as in browsers, we will need to modify the DOM heavily and create temporary elements for handles.
[1] https://sciter.com
- This year in Servo: over 1000 pull requests and beyond
-
Rusty revenant Servo returns to render once more
I've still never used it but I've long been curious about Sciter:
https://sciter.com
- Ode to the M1
-
So you want to write a GUI framework (2021)
These bullet points are exactly what I did in Sciter (https://sciter.com)
- Windowing
-- Tabs
-- Menus
-- Painting
-- Animation
-- Text
-The compositor
-Handling input
-- Pointer input
-- Keyboard input
- Accessibility
- Internationalization and localization
- Cross-platform APIs
- The web view
- Native look and feel
On top of that DOM and CSS implementations to achieve declarative UI. And JS as a languuage behind UI - declarative in some sense way of defining UI behavior.
-
Servo, the parallel browser engine written in Rust
I'm not sure if it can support all the libraries but yes it can be used to make desktop apps. Theres also Sciter.
https://sciter.com/
What are some alternatives?
go-gtk - Go binding for GTK
webview - Tiny cross-platform webview library for C/C++. Uses WebKit (GTK/Cocoa) and Edge WebView2 (Windows).
fyne - Cross platform GUI toolkit in Go inspired by Material Design
qt - Qt binding for Go (Golang) with support for Windows / macOS / Linux / FreeBSD / Android / iOS / Sailfish OS / Raspberry Pi / AsteroidOS / Ubuntu Touch / JavaScript / WebAssembly
tauri - Build smaller, faster, and more secure desktop applications with a web frontend.
gotk4 - Autogenerated GTK4 bindings for Go
flexboard - React component library for re-sizable sidebars
RmlUi - RmlUi - The HTML/CSS User Interface library evolved
goqt - Golang bindings to the Qt cross-platform application framework.
NanoGUI - Minimalistic GUI library for OpenGL