goplay2
macdriver
goplay2 | macdriver | |
---|---|---|
8 | 13 | |
369 | 4,350 | |
1.1% | - | |
0.0 | 7.9 | |
about 1 year ago | about 2 months ago | |
Go | Go | |
Apache License 2.0 | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
goplay2
macdriver
- Are there native bindings for native UI development with Go? Window, GTK, MacOS
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Towards the Personal Potential of Software
The first big release of the year was the macdriver project, which got a significant response on Hacker News. It gives us Objective-C and Apple framework bindings for Go, letting you build simple Apple apps entirely from Go. That wasn't possible before, so it was a little exciting, but it was early. The native Go APIs included for commonly used Foundation and Cocoa classes were far from complete. They could still be used if you knew what you were doing, but with an ideal of total coverage of Apple frameworks, that wouldn't be enough. There were also unresolved issues just deciding how to best manage memory and pointers, which I knew would fall on me to figure out and take some time.
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Apple API schemas for code generation and more
Even less common are schemas for non-web APIs. In 2016, Electron started releasing a JSON schema of all their APIs that allowed me to build a bridge to use Electron APIs from Go. I had that prototype in mind when I started the macdriver project that was released a couple months ago. Right now we're manually wrapping Apple framework classes with Go types so you can write native Apple platform applications that look like this:
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Customize your computer screen with HTML
It started as a demo for macdriver, but over the last week or so I've been making a standalone version. 90% of that time was playing around with it while trying to make demos.
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Native Mac APIs for Go
Done https://github.com/progrium/macdriver/issues/12
What are some alternatives?
airplay2-receiver - AirPlay 2 Receiver - Python implementation
appify - Create a macOS Application from an executable (like a Go binary)
micromdm - Mobile Device Management server
hardened_malloc - Hardened allocator designed for modern systems. It has integration into Android's Bionic libc and can be used externally with musl and glibc as a dynamic library for use on other Linux-based platforms. It will gain more portability / integration over time.
go-smc - Golang library to read and write the OSX System Management Controller (SMC)
GmsCore - Free implementation of Play Services
go-pmset - Go library to get OSX assertions, like the command line pmset -g assertions
plexus - Remove the fear of Android app compatibility on de-Googled devices.
ludo - A libretro frontend written in golang
balena-rpiplay - Turn a Raspberry Pi into an Airplay server using RPiPlay to enable screen mirroring on tvs, monitors and projectors.
cacao - Rust bindings for AppKit (macOS) and UIKit (iOS/tvOS). Experimental, but working!