golongtail
Command line front end for longtail synchronization tool (by DanEngelbrecht)
ueimporter
ueimporter is a command line tool that imports Unreal Engine source code releases into a plastic scm repository (by goalsgame)
golongtail | ueimporter | |
---|---|---|
1 | 2 | |
21 | 3 | |
- | - | |
5.8 | 5.1 | |
6 days ago | 9 months ago | |
Go | Python | |
MIT License | Apache License 2.0 |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
golongtail
Posts with mentions or reviews of golongtail.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-16.
-
Developing games on and for Mac and Linux
golongtail: https://github.com/DanEngelbrecht/golongtail Cross platform library for delta patching. Used by our end user game launcher and Gamecure (mentioned above)
ueimporter
Posts with mentions or reviews of ueimporter.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-02-16.
-
Developing games on and for Mac and Linux
UEIMPORTER: https://github.com/goalsgame/ueimporter. Open sourced and in house built tool set for upgrading Unreal Engine when under Plastic SCM version control.
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Working with Unreal Engine source releases in Plastic SCM
This git->plastic import process is very scriptable, and I wrote a command line tool called ueimporter that takes care of it all. I'm happy to announce that GOALS are now open-sourcing this tool, available in GitHub at goalsgame/ueimporter.
What are some alternatives?
When comparing golongtail and ueimporter you can also consider the following projects:
gamecure - Gamecure, open source
UnrealEngine
seaweedfs - SeaweedFS is a fast distributed storage system for blobs, objects, files, and data lake, for billions of files! Blob store has O(1) disk seek, cloud tiering. Filer supports Cloud Drive, cross-DC active-active replication, Kubernetes, POSIX FUSE mount, S3 API, S3 Gateway, Hadoop, WebDAV, encryption, Erasure Coding.
casync - Content-Addressable Data Synchronization Tool
desync - Alternative casync implementation
Signup - Information about signing up for a free Epic Games account, and getting access to UnrealEngine source code.
protobuf-go - Go support for Google's protocol buffers