goldberg_emulator
wasi-libc
goldberg_emulator | wasi-libc | |
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72 | 48 | |
- | 803 | |
- | 2.4% | |
- | 7.7 | |
- | 3 days ago | |
C | ||
- | GNU General Public License v3.0 or later |
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goldberg_emulator
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Archiving Steam games for fun and profit
For a lot of games you can simply copy out of Steamapps/common and run the exe and it'll run like a standalone copy.
For games that use steam features, you can drop in a steam emulator[0] to shim the API calls. I use this for when I want to run multiple versions of the base game with different mods.
Typically this works fine as long as there's no real Drm/anticheat (which is common in multi player games but rare for single player).
So this should allow you to clone parts of your library for your son to play (as well as consolidate your many accounts).
[0] https://gitlab.com/Mr_Goldberg/goldberg_emulator/blob/master...
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How to keep playing steam games offline without a steam account?
Goldberg steam emu
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Quick tutorial for people who want to learn how to use Goldberg.
I highly recommend you go to https://gitlab.com/Mr_Goldberg/goldberg_emulator to find more information.
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How to enable in game overlay in Goldberg emulator?
I tried to use Goldberg Emulator and I can't enable the overlay for it. How do I turn on the steam overlay because otherwise I won't be able to invite my friend?
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What Happened to Dolphin on Steam?
What do you mean?
Why do you think you can't find Goldberg Steam emulator on Steam/Xbox/Playstation/Switch? (https://gitlab.com/Mr_Goldberg/goldberg_emulator)
Hint: it's used to play games without Steam DRM :)
Do you say that Valve's been a bully for years as well for trying to block Goldberg from Steam?
You would do the same if people made it easy to illegally distribute and use your products for free
And Nintendo is forced to do something to protect 3rd party studios/publishers as well
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Can I use hamachi to play pirated games with friends?
Any VPN will do (I used to use NeoRouter back in the day, but now I use OpenVPN to my cloud server or my home router), and you may be able to get some traction with Steam releases using Goldberg. https://gitlab.com/Mr_Goldberg/goldberg_emulator
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My own solution to the debate between downgrade to SE or stick to AE
I'm not gonna put the actual instructions for cracking here since that's already on the sites of the tools you'll be using. I will only link the tools here and the rest will be up to you. The main tools for cracking are going to be Steamless, and Goldberg emulator. These tools can be a bit tedious on their own but someone has graciously made an auto cracker that requires you to download the first 2 tools and then automates the process for you.
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i was configurating the fitgirl repack of spiderman and... what the heck is this?
No clue, I'm using the Goldberg Steam Emulator. If you're asking what the Steam Emulator does, it allows the game to run without Steam installed, usually replaces the original steam(_api64/_api/client/client64).dll(s).
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Cracking games I own on Steam
I have no idea about cracking games but try Goldberg Emulator. I use it for pirating DLCs but I think you can use it too. Also, its easy to use.
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One of my favorite player interaction as a game developer...
Hmm. I have a question. Would this work if the game had used say... the goldberg emulator for the steam drm bypass?
wasi-libc
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I am curious. How many of you work on a windows system?
Now there are projects like WASI that allows for interfacing with system resources for WASM code this allows for devs to target WASM runtime for their apps sliding the apps to run locally on any OS without any porting required. This could be a game changer in the future like Docker and containers was in the past decade.
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How to select some elements from array randomly?
So it doesn’t seem like there has been progress on a pseudo-random number generator function for typst, but there are multiple other ways to solve this: 1. Just don’t. Typst has this functional philosophy, there one input always produces the same output. (not an answer to your question tho) 2. Interface with a webassembly module which has a random number generator. So you could e.g. compile c to wasm and statically link a libc version. You would then just have to export the rand() function. (You could use any lang for this, which has a stdlib with a pseudo random number generator) 3. Implement your own. Random number generators are actually not that hard something like an LCG isn’t to complex. (Id provide an example but im on my phone rn)
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Lapce Editor v0.3 Released
Actually WASI[0] will be a better alternative, IIRC extism serialize and deserialize the data that you want to pass every time, adding a lot of overhead.
[0] https://wasi.dev
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Wasix, the Superset of WASI Supporting Threads, Processes and Sockets
Actually, it was in wasi-libc: https://github.com/WebAssembly/wasi-libc/blob/main/libc-bott...
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Valheim: Regarding Mods
Proper isolation in C# is only now becoming a thing, with .Net support for WASI, which is essentially a WebAssembly sandbox which can be given extremely granular privileges (such as access to spefic file system directories, or an effective virtual file system). As an upside, the idea is that it should be possible to write the WASI packages in more or less anything.
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Hardening Drupal with WebAssembly
Wasm Labs dev here :)
In mod_wasm, there are some differences with a pure CGI implementation. When Apache boots, it loads the configuration and initializes the WasmVM. When a new HTTP request arrives, the VM is ready so you don't need to initialize a different process to manage it.
You still need to process the request and pass the data to the Wasm module. This step is done via STDIN through the WebAssembly System Interface (WASI) implementation [0]. The same happens in the opposite direction, as the module returns the data via STDOUT.
So, the CGI pattern is still there, but it doesn't require new processes and all the code runs in a sandbox.
However this is not the only way you can run a Wasm module. In this specific case, we use CGI via WASI. In other cases, you may compile a module to fulfill a specific API, like ProxyWasm [1] to create HTTP filters for proxies like Envoy.
- [0] https://wasi.dev/
- [1] https://github.com/proxy-wasm/spec
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Compile emacs to wasm?
Never done that, but I think you need this: https://wasi.dev/
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Extending web applications with WebAssembly and Python
The Python builds from the WebAssembly language runtimes [0] project target the WebAssembly System Interfaces (WASI) [1]. It allows the Python interpreter to interact with resources like the filesystem.
Many server-side Wasm runtimes supports WASI out of the box. For the browser, you need to provide a polyfill to emulate these resources like the one provided by the WASI team [2].
Regarding SQLite, these builds include libsqlite so you should be able to use it :)
- [0] https://github.com/vmware-labs/webassembly-language-runtimes
- [1] https://wasi.dev/
- [2] https://wasi.dev/polyfill/
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How to Debug WASI Pipelines with ITK-Wasm
Effective debugging results in effective programming; itk-wasm makes effective debugging of WebAssembly possible. In this tutorial, adapted from the itk-wasm documentation, we walk through how to debug a C++ data processing pipeline with the mature, native binary debugging tools that are comfortable for developers. This is a fully featured way to ensure the base correctness of a processing pipeline. Next, we will walk through an interactive debugging experience for WASI WebAssembly. With itk-wasm, we can debug the same source code in either context with an interactive debugger. We also have a convenvient way to pass data from our local filesystem into a WebAssembly (Wasm) processing pipeline.
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Running Go code inside a NodeJS app with WASM (Part 1/2, 2023)
Communication between the WASM module and the rest of the application needs to be done in very simple types (bytes, ints and floats). No complex types are supported yet. This is why most WASM compilers also provide some glue-code to map between complex types like strings or arrays. The Web Assembly System Interface (WAS) is an on-progress standard aimed to solve this last limitation; once it's mature it will allow easy interoperation with almost every environment. WASI is already available in some WSAM compilers and runtimes.
What are some alternatives?
nucleuscoop - An unofficial mod for Nucleus Co-Op, which is an application that starts multiple instances of a game for split-screen multiplayer gaming!
wasm-bindgen - Facilitating high-level interactions between Wasm modules and JavaScript
Steamless - Steamless is a DRM remover of the SteamStub variants. The goal of Steamless is to make a single solution for unpacking all Steam DRM-packed files. Steamless aims to support as many games as possible.
wasi-sdk - WASI-enabled WebAssembly C/C++ toolchain
SmartSteamEmu - SSELauncher Comfy Edition 2018 By LoodBot/Syahmixp (Steam Emulator)
wasmer - 🚀 The leading Wasm Runtime supporting WASIX, WASI and Emscripten
nemirtingas_galaxy_emu
wasmtime - A fast and secure runtime for WebAssembly
HollowKnight.Multiplayer
WASI - WebAssembly System Interface
shapez.io - shapez is an open source base building game on Steam inspired by factorio!
binaryen - Optimizer and compiler/toolchain library for WebAssembly