goldberg_emulator VS design

Compare goldberg_emulator vs design and see what are their differences.

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goldberg_emulator design
72 34
- 11,350
- 0.2%
- 3.9
- 12 days ago
- Apache License 2.0
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

goldberg_emulator

Posts with mentions or reviews of goldberg_emulator. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-01-05.
  • Archiving Steam games for fun and profit
    5 projects | news.ycombinator.com | 5 Jan 2024
    For a lot of games you can simply copy out of Steamapps/common and run the exe and it'll run like a standalone copy.

    For games that use steam features, you can drop in a steam emulator[0] to shim the API calls. I use this for when I want to run multiple versions of the base game with different mods.

    Typically this works fine as long as there's no real Drm/anticheat (which is common in multi player games but rare for single player).

    So this should allow you to clone parts of your library for your son to play (as well as consolidate your many accounts).

    [0] https://gitlab.com/Mr_Goldberg/goldberg_emulator/blob/master...

  • How to keep playing steam games offline without a steam account?
    1 project | /r/Piracy | 13 Nov 2023
    Goldberg steam emu
  • Quick tutorial for people who want to learn how to use Goldberg.
    1 project | /r/Piracy | 6 Oct 2023
    I highly recommend you go to https://gitlab.com/Mr_Goldberg/goldberg_emulator to find more information.
  • How to enable in game overlay in Goldberg emulator?
    1 project | /r/PiratedGames | 30 Aug 2023
    I tried to use Goldberg Emulator and I can't enable the overlay for it. How do I turn on the steam overlay because otherwise I won't be able to invite my friend?
  • What Happened to Dolphin on Steam?
    1 project | news.ycombinator.com | 20 Jul 2023
    What do you mean?

    Why do you think you can't find Goldberg Steam emulator on Steam/Xbox/Playstation/Switch? (https://gitlab.com/Mr_Goldberg/goldberg_emulator)

    Hint: it's used to play games without Steam DRM :)

    Do you say that Valve's been a bully for years as well for trying to block Goldberg from Steam?

    You would do the same if people made it easy to illegally distribute and use your products for free

    And Nintendo is forced to do something to protect 3rd party studios/publishers as well

  • Can I use hamachi to play pirated games with friends?
    1 project | /r/PiratedGames | 5 Jul 2023
    Any VPN will do (I used to use NeoRouter back in the day, but now I use OpenVPN to my cloud server or my home router), and you may be able to get some traction with Steam releases using Goldberg. https://gitlab.com/Mr_Goldberg/goldberg_emulator
  • My own solution to the debate between downgrade to SE or stick to AE
    3 projects | /r/skyrimmods | 1 Jun 2023
    I'm not gonna put the actual instructions for cracking here since that's already on the sites of the tools you'll be using. I will only link the tools here and the rest will be up to you. The main tools for cracking are going to be Steamless, and Goldberg emulator. These tools can be a bit tedious on their own but someone has graciously made an auto cracker that requires you to download the first 2 tools and then automates the process for you.
  • i was configurating the fitgirl repack of spiderman and... what the heck is this?
    1 project | /r/PiratedGames | 25 May 2023
    No clue, I'm using the Goldberg Steam Emulator. If you're asking what the Steam Emulator does, it allows the game to run without Steam installed, usually replaces the original steam(_api64/_api/client/client64).dll(s).
  • Cracking games I own on Steam
    1 project | /r/LinuxCrackSupport | 22 May 2023
    I have no idea about cracking games but try Goldberg Emulator. I use it for pirating DLCs but I think you can use it too. Also, its easy to use.
  • One of my favorite player interaction as a game developer...
    1 project | /r/gamedev | 2 May 2023
    Hmm. I have a question. Would this work if the game had used say... the goldberg emulator for the steam drm bypass?

design

Posts with mentions or reviews of design. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2024-05-01.
  • Rust, WASM, and LOK
    3 projects | dev.to | 1 May 2024
    First of all, a quick rundown of what WASM is. It stands for Web Assembly. In essence, similar to how Java compiles down to a bytecode that is interpreted by a Java Virtual Machine, Web Assembly is a different bytecode interpreted by the browser. Many different languages can compile into WASM, and Javascript can interface with it like a module. In my case, I wrote a lot of the source code in Rust and compiled it down to a WASM module, then called into it from Javascript.
  • Surprisingly Powerful – Serverless WASM with Rust Article 1
    5 projects | dev.to | 27 Apr 2024
    WebAssembly (abbreviated Wasm) is a binary instruction format for a stack-based virtual machine. Wasm is designed as a portable compilation target for programming languages, enabling deployment on the web for client and server applications. - https://webassembly.org
  • Reaching and surpassing the limits of JavaScript BigData with WebAssembly
    1 project | dev.to | 5 Apr 2024
    With WebAssembly we can compile our C++ codebase into a wasm module for the browser. So when you look at a SciChart.js chart you're actually seeing our C++ graphics engine wrapped for JavaScript.
  • WASM Instructions
    13 projects | news.ycombinator.com | 18 Feb 2024
    I should add, however, that the unmentioned elephant in the room is V8 JIT (TurboFan), which simply doesn't handle irreducible control flow. While there are some valid theoretical arguments around the current arrangement in Wasm, looking at the history of the associated discussions makes it pretty obvious that having V8 support Wasm and generate fast code similar to what it can do for asm.js was an overriding concern in many cases. And Google straight up said that if Wasm has ICF, they will not bother supporting such cases, so it will be done by a much slower fallback:

    https://github.com/WebAssembly/design/issues/796#issuecommen...

    AFAIK no other Wasm implementation has the same constraint - the rest generally tend to desugar everything to jumps and then proceed from there. So this is, at least to some extent, yet another case of a large company effectively forcing an open standard to be more convenient for them specifically.

  • Supercharge Web AI Model Testing: WebGPU, WebGL, and Headless Chrome
    2 projects | news.ycombinator.com | 16 Jan 2024
    https://github.com/WebAssembly/design/issues/1397

    > Currently allocating more than ~300MB of memory is not reliable on Chrome on Android without resorting to Chrome-specific workarounds, nor in Safari on iOS.

    That's about allocating CPU memory but the GPU memory situation is similar.

  • Build your own WebAssembly Compiler
    3 projects | news.ycombinator.com | 3 Dec 2023
    As far as I can tell (5 minutes of internet research) this was to allow easier compilation to JavaScript as a fallback in the days when WASM wasn't widely supported.

    "Please add goto" issue has been open since 2016:

    https://github.com/WebAssembly/design/issues/796

    Most interesting comment:

    > The upcoming Go 1.11 release will have experimental support for WebAssembly. This will include full support for all of Go's features, including goroutines, channels, etc. However, the performance of the generated WebAssembly is currently not that good.

    > This is mainly because of the missing goto instruction. Without the goto instruction we had to resort to using a toplevel loop and jump table in every function. Using the relooper algorithm is not an option for us, because when switching between goroutines we need to be able to resume execution at different points of a function. The relooper can not help with this, only a goto instruction can.

    > It is awesome that WebAssembly got to the point where it can support a language like Go. But to be truly the assembly of the web, WebAssembly should be equally powerful as other assembly languages. Go has an advanced compiler which is able to emit very efficient assembly for a number of other platforms. This is why I would like to argue that it is mainly a limitation of WebAssembly and not of the Go compiler that it is not possible to also use this compiler to emit efficient assembly for the web.

    ^ https://github.com/WebAssembly/design/issues/796#issuecommen...

  • Flawless – Durable execution engine for Rust
    7 projects | news.ycombinator.com | 25 Oct 2023
    When I implemented a WASM compiler, the only source of float-based non-determinism I found was in the exact byte representation of NaN. Floating point math is deterministic. See https://webassembly.org/docs/faq/#why-is-there-no-fast-math-... and https://github.com/WebAssembly/design/blob/main/Nondetermini....
  • Requiem for a Stringref
    4 projects | news.ycombinator.com | 19 Oct 2023
    > To work with GC, you need some way to track if the GC'd object is accessible in WASM itself.

    I've never heard of a GC with that kind of API. Usually any native code that holds a GC reference would either mark that reference as a root explicitly (eg. https://github.com/WebAssembly/design/issues/1459) or ensure that it can be traced from a parent object. Either way, this should prevent collection of the object. I agree that explicitly checking whether a GC'd object has been freed would not make any sense.

    > The reason why you probably need a custom string type is so you can actually embed string literals without relying on interop with the environment.

    WASM already has ways of embedding flat string data. This can be materialized into GC/heap objects at module startup. This must happen in some form anyway, as all GC-able objects must be registered with the GC upon creation, for them to be discoverable as candidates for collection.

    Overall I still don't understand the issue. There is so much prior art for these patterns in native extensions for Python, PHP, Ruby, etc.

  • The Tug-of-War over Server-Side WebAssembly
    12 projects | news.ycombinator.com | 24 Mar 2023
    Giving you a buffer that grows is the allocation approach I am talking about. This is not how your OS works. Your OS itself works with an allocator that does a pretty good job making sure that your memory ends up not fragmented. Because WASM is in between, the OS is not in control of the memory, and instead the browser is. The browser implementation of "bring your own allocator" is cute but realistically just a waste of time for everybody who wants to deploy a wasm app because whatever allocator you bring is crippled by the overarching allocator of the browser messing everything up.

    It seems like the vendors are recognizing this though, with firefox now having a discard function aparently!

    https://github.com/WebAssembly/design/issues/1397

  • How do Rust WebAssembly apps free unused memory?
    5 projects | /r/rust | 26 Feb 2023

What are some alternatives?

When comparing goldberg_emulator and design you can also consider the following projects:

nucleuscoop - An unofficial mod for Nucleus Co-Op, which is an application that starts multiple instances of a game for split-screen multiplayer gaming!

content - The content behind MDN Web Docs

Steamless - Steamless is a DRM remover of the SteamStub variants. The goal of Steamless is to make a single solution for unpacking all Steam DRM-packed files. Steamless aims to support as many games as possible.

wave - Realtime Web Apps and Dashboards for Python and R

SmartSteamEmu - SSELauncher Comfy Edition 2018 By LoodBot/Syahmixp (Steam Emulator)

interface-types

nemirtingas_galaxy_emu

Chevrotain - Parser Building Toolkit for JavaScript

HollowKnight.Multiplayer

WASI - WebAssembly System Interface

shapez.io - shapez is an open source base building game on Steam inspired by factorio!

iswasmfast - Performance comparison of WebAssembly, C++ Addon, and native implementations of various algorithms in Node.js.