goimagehash
Primitive Pictures
goimagehash | Primitive Pictures | |
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2 | 16 | |
750 | 12,694 | |
- | - | |
3.3 | 0.0 | |
11 months ago | 4 months ago | |
Go | Go | |
BSD 2-clause "Simplified" License | MIT License |
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goimagehash
Primitive Pictures
- Ask HN: What is the best online Vectorizer (.Png to .Svg)?
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Vtracer: Next-Gen Raster-to-Vector Conversion
TIL about https://github.com/fogleman/primitive from https://en.m.wikipedia.org/wiki/Comparison_of_raster-to-vect...
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Forest
Looks great! I've been thinking of having my own attempt at something like this ever since I saw a similar idea at primitive.lol
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A better compact image placeholder hash
Looks like it's made with https://github.com/fogleman/primitive
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Turn an image into blocky colour shapes
If you're looking for a more artistic arrangement of coloured blocks, and you've got some skills (or a Mac), there is this one application that's fun to play with. But I'm sure there are other ways.
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Do you know any stories of successful devs that struggled in the beginning?
Some examples off the top of my head (not game-dev specific) are https://www.michaelfogleman.com/ (creator of https://primitive.lol/), Marco Arment (https://marco.org/ - Overcast), or Pieter Levels (sadly as I write this I found that his blog seems to have been taken down and just redirects to his twitter https://twitter.com/levelsio?ref=levels.io - but still has a laundry list of projects old and new in his twitter bio)
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How do we cross-compile GitHub repositories nowadays without go get?
Any ideas on how I could simply cross-compile a non-module GitHub repository to three different architectures with predictable filenames? I wouldn't mind setting up a go.mod file, the problem is I would like to compile the executable in the github.com/fogleman/primitive repository, not my own code.
- Other ways to direct my plotter
- Primitive Pictures – Reproducing images with geometric primitives
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Experiment in evolving the smallest image file format
Consider an SVG from [Primitive](https://github.com/fogleman/primitive) and a mostly-transparent overlay containing the diff against the original image. Tuning Primitive is not entirely deterministic (like your algorithm) and I think a human interface for the front-end would allow a few knobs to erase parts of the diff in order to shrink the detail imperceptively. Seems like a good opportunity for a contest :)
What are some alternatives?
bimg - Go package for fast high-level image processing powered by libvips C library
imaginary - Fast, simple, scalable, Docker-ready HTTP microservice for high-level image processing
Angular 2 Image Gallery - Image Gallery built with Angular 18+, node.js and GraphicsMagick
gg - Go Graphics - 2D rendering in Go with a simple API.
gocv - Go package for computer vision using OpenCV 4 and beyond. Includes support for DNN, CUDA, OpenCV Contrib, and OpenVINO.
svgo - Go Language Library for SVG generation
pt - A path tracer written in Go.
mpo - JPEG-MPO Decoder / Converter Library and CLI Tool
gowitness - 🔍 gowitness - a golang, web screenshot utility using Chrome Headless
gltf - Go library for encoding glTF 2.0 files
ln - 3D line art engine.
imaging - Imaging is a simple image processing package for Go