godotons
An addon for managing out of band addons in Godot 4.2+ (by Ducking-Games)
godot-sx
Signal Extensions for Godot 4 (by TheWalruzz)
godotons | godot-sx | |
---|---|---|
1 | 2 | |
12 | 42 | |
- | - | |
7.3 | 6.6 | |
4 months ago | 10 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godotons
Posts with mentions or reviews of godotons.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Pure GDScript Addon Manager
We have been working on a pure GDScript addon for Godot to enable management of assets not in the asset library. Lots of assets have compatibility branches for 4.x or update far more frequently than the asset library. We got tired of managing these by hand, so we wrote Godotons to do the lifting for us. While it is currently in active development and may present some quirks and bugs, our small indie studio is already using it on our WIP title to manage our addons (including Godotons itself) We are very open to feature requests, bug reports, and general community engagement. I hope to see you in our github issues! https://github.com/Ducking-Games/godotons
godot-sx
Posts with mentions or reviews of godot-sx.
We have used some of these posts to build our list of alternatives
and similar projects.
-
Limits of plugins in Godot
There are examples of what people do with signals, just search for something you need. I haven’t used scratch but I believe it’s a matter of habit
- I've created a small Rx-like library for signal manipulation
What are some alternatives?
When comparing godotons and godot-sx you can also consider the following projects:
godot4-oceanfft - Tessendorf FFT based ocean waves and buoyancy in Godot 4 using compute shaders