godotons
godot-FirstPersonStarter
godotons | godot-FirstPersonStarter | |
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1 | 14 | |
12 | 536 | |
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7.3 | 2.7 | |
4 months ago | 7 days ago | |
GDScript | GDScript | |
MIT License | MIT License |
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godotons
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Pure GDScript Addon Manager
We have been working on a pure GDScript addon for Godot to enable management of assets not in the asset library. Lots of assets have compatibility branches for 4.x or update far more frequently than the asset library. We got tired of managing these by hand, so we wrote Godotons to do the lifting for us. While it is currently in active development and may present some quirks and bugs, our small indie studio is already using it on our WIP title to manage our addons (including Godotons itself) We are very open to feature requests, bug reports, and general community engagement. I hope to see you in our github issues! https://github.com/Ducking-Games/godotons
godot-FirstPersonStarter
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Can't find bug in my c# code
I was rewriting gdscript to c# from godot-firstPersonStarter, but i can't move. I checked value of Velocity and it's not equal to zero, like MoveAndSlide function don't work.
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Is it safe to to go through for a full game in 3D with Godot? Im just starting out and its already having a hard time reaching 60fps
Copied an fps boilerplate: https://github.com/Whimfoome/godot-FirstPersonStarter. And then added my character, ran it and its already struggling? Is this expected? or is Godot still only for 2D?
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My first Godot project. Photogrammetry, no code.
I used the First Person Starter template by Whimfoome, wich is very nice and work independently of keyboard layout.
- Beginner advice for a 3D FPS project?
- will it ever come out
- May I use this in my game?
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Thanks to your help I was able to fix my slope problems.
Curious if this technique is already implemented here https://github.com/Whimfoome/godot-FirstPersonStarter
- Need advice on how to stop the player controller being able to walk up slopes greater than Max slope
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My first ever game made for the SAAM Arcade Game Jam: New York Minute
I made this game for the SAAM Arcade Game Jam- I used this controller to get me started: https://godotengine.org/asset-library/asset/424 It was much more difficult than I realized. The game is quite simple as-is but it still took me a long time to understand even basic concepts about game design. Overall, it made me more excited for future jams and I feel as though I have a decent base to grow from.
- Weird 3d movement issue?
What are some alternatives?
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