godot_heightmap_plugin
NumPy
godot_heightmap_plugin | NumPy | |
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27 | 272 | |
1,620 | 26,413 | |
- | 1.1% | |
7.3 | 10.0 | |
14 days ago | 3 days ago | |
GDScript | Python | |
GNU General Public License v3.0 or later | GNU General Public License v3.0 or later |
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godot_heightmap_plugin
- Is it possible to hide faces of a cube that player cant see?(optimization)
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Godot 4 Terrain
Zylann's repo has a v4-compatible branch that was last updated 4 days ago, and there seems to be another one working on this, and another one published a few months ago, plus there are lots of videos out there about doing it in other tools and then just importing the heightmaps / splatmaps in Godot (e.g. from devmar's YT channel).
- Terrain in Godot 4
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What projects / addons / libraries are you missing in 4.0?
godot_heightmap_plugin
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How do people make 3D levels for their games in Godot?
Back in 3.0 I was using this plugin for heightmap terrain: https://github.com/Zylann/godot_heightmap_plugin
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Will Zylann terrain addon be ported to Godot 4.0 ?
source: https://github.com/Zylann/godot_heightmap_plugin/issues/279
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Painting meshes in Godot like the Unity Terrain
You can create terrain and paint it with the zylann.hterrain plugin. Currently only supports Godot 3.x.
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Godot for AA/AAA game development - What's missing?
Sweet, how's the tooling to actually make a playable textured level from a heightmap though? In 3.0 I had to rely on Zylann's excellent plugin which was all well and good but I needed to compile it for each platform I wanted to ship on, and editor integration was good but not perfect. Also procedural generation of terrain in-game wasn't practical.
As we know, there's a lack of a node similar to Unreal's Landscape and Unity's Terrain. I believe this hurts Godot more than generally assumed. There is of course Zylann's plugin for 3.x, but I believe an officially supported node for this would be incredibly beneficial. Zylann's plugin will most likely get updated for 4.x eventually, but I personally know people who were shocked to find out that this functionality was not in Godot 4 when it had so many improvements for 3D - and it ended up being the deal breaker that pushed them away.
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I made a terrain editor for Godot 4
The one I know is Zylann.hterrain which is gdscript but also not updated for 4.x
NumPy
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Dot vs Matrix vs Element-wise multiplication in PyTorch
In NumPy with @, dot() or matmul():
- NumPy 2.0.0 Beta1
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Element-wise vs Matrix vs Dot multiplication
In NumPy with * or multiply(). ` or multiply()` can multiply 0D or more D arrays by element-wise multiplication.
- JSON dans les projets data science : Trucs & Astuces
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JSON in data science projects: tips & tricks
Data science projects often use numpy. However, numpy objects are not JSON-serializable and therefore require conversion to standard python objects in order to be saved:
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Introducing Flama for Robust Machine Learning APIs
numpy: A library for scientific computing in Python
- help with installing numpy, please
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A Comprehensive Guide to NumPy Arrays
Python has become a preferred language for data analysis due to its simplicity and robust library ecosystem. Among these, NumPy stands out with its efficient handling of numerical data. Let’s say you’re working with numbers for large data sets—something Python’s native data structures may find challenging. That’s where NumPy arrays come into play, making numerical computations seamless and speedy.
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Why do all the popular projects use relative imports in __init__ files if PEP 8 recommends absolute?
I was looking at all the big projects like numpy, pytorch, flask, etc.
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NumPy 2.0 development status & announcements: major C-API and Python API cleanup
I wish the NumPy devs would more thoroughly consider adding full fluent API support, e.g. x.sqrt().ceil(). [Issue #24081]
What are some alternatives?
scatter - Godot engine addon to randomly fill an area with props or other scenes
SymPy - A computer algebra system written in pure Python
tps-demo - Godot Third Person Shooter with high quality assets and lighting
Pandas - Flexible and powerful data analysis / manipulation library for Python, providing labeled data structures similar to R data.frame objects, statistical functions, and much more
scratch_animater - Demo of an simple animation program with the scratch canvas addon. [Moved to: https://github.com/boukew99/scratch_animator]
blaze - NumPy and Pandas interface to Big Data
protongraph - Experimental node-based software for procedural content generation
SciPy - SciPy library main repository
terrain-tool-godot4 - GODOT 4 3D Terrain Editor (C# Plugin)
Numba - NumPy aware dynamic Python compiler using LLVM
godot-demo-projects - Demonstration and Template Projects
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).