godot-tile-game
godot-FirstPersonStarter
godot-tile-game | godot-FirstPersonStarter | |
---|---|---|
1 | 14 | |
2 | 542 | |
- | - | |
7.1 | 2.7 | |
11 months ago | 16 days ago | |
GDScript | GDScript | |
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-tile-game
-
[Godot 4.0.3] GDExtension function converting Vector2 to Vector2i not correctly
Does anybody know what am I doing wrong or is it gdextension problem? Link to code in my project: link
godot-FirstPersonStarter
-
Can't find bug in my c# code
I was rewriting gdscript to c# from godot-firstPersonStarter, but i can't move. I checked value of Velocity and it's not equal to zero, like MoveAndSlide function don't work.
-
Is it safe to to go through for a full game in 3D with Godot? Im just starting out and its already having a hard time reaching 60fps
Copied an fps boilerplate: https://github.com/Whimfoome/godot-FirstPersonStarter. And then added my character, ran it and its already struggling? Is this expected? or is Godot still only for 2D?
-
My first Godot project. Photogrammetry, no code.
I used the First Person Starter template by Whimfoome, wich is very nice and work independently of keyboard layout.
- Beginner advice for a 3D FPS project?
- will it ever come out
- May I use this in my game?
-
Thanks to your help I was able to fix my slope problems.
Curious if this technique is already implemented here https://github.com/Whimfoome/godot-FirstPersonStarter
- Need advice on how to stop the player controller being able to walk up slopes greater than Max slope
-
My first ever game made for the SAAM Arcade Game Jam: New York Minute
I made this game for the SAAM Arcade Game Jam- I used this controller to get me started: https://godotengine.org/asset-library/asset/424 It was much more difficult than I realized. The game is quite simple as-is but it still took me a long time to understand even basic concepts about game design. Overall, it made me more excited for future jams and I feel as though I have a decent base to grow from.
- Weird 3d movement issue?
What are some alternatives?
godot_input_helper - A simple input helper for the Godot Engine
oh-my-git - An interactive Git learning game!
Godot-GDShell - Light-weight, powerful, customizable and modular in-game console for Godot 4.
dialogic - 💬 Create Dialogs, Visual Novels, RPGs, and manage Characters with Godot to create your Game!
godot-tactical-rpg - A tactical role-playing game demo for the Godot Engine
whatsup-godot - A WhatsApp UI clone made using the Godot Game Engine for educational purposes only.
listinv - A simple undertale-like inventory system for Godot4 👾
godot-both-flat-and-vr - get you a project template that can do both (vr and 'normal' 3d game)
top-down-shooter-core - Open source top-down shooter template for Godot 4
gd-motion-director
godot-coi-serviceworker - A Godot plugin that enables cross-origin isolation for web exports
CastleClimbersParts - Code for each section of the Castle Climber 2D Platformer series.