godot-photo-mode-demo
[WIP] Photo mode add-on for Godot 4.0 (not compatible with 3.x) (by Calinou)
godot-demo-projects
Demonstration and Template Projects (by godotengine)
godot-photo-mode-demo | godot-demo-projects | |
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2 | 135 | |
24 | 5,171 | |
- | 4.3% | |
0.0 | 8.5 | |
about 1 year ago | 3 days ago | |
GDScript | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-photo-mode-demo
Posts with mentions or reviews of godot-photo-mode-demo.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-03-17.
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Graphics Settings Reference
My photo mode add-on also sets a lot of quality settings, you could use this as a reference: https://github.com/Calinou/godot-photo-mode-demo/blob/master/addons/photo_mode/photo_mode.gd
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Can I create Autoloads without using the GUI menu?
See it in action: https://github.com/Calinou/godot-photo-mode-demo/blob/master/addons/photo_mode/plugin.gd
godot-demo-projects
Posts with mentions or reviews of godot-demo-projects.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-06.
- Create Node Tree from imported skeleton.
- What language should I be learning and a buttfuck of other questions
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How would you do it ? Parametric Object Menu
For a menu that appears next to the object in 3D space take a look at: https://github.com/godotengine/godot-demo-projects/tree/master/viewport/gui_in_3d
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Connected Godot 4 to a Python TCP multi client server, giving you the basic code to do it yourself
You can improve on it by looking at existing stuff you might have missed there are: - demo projects - docs - other implementations, including some seemingly recent ones
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I have an idea of a menu but I have no clue how we could do that in Godot...
Check out 2D in 3D demo project.
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How would you set up a project to target multiple resolutions without using Window > Stretch?
Since Godot 4.0, you have access to the content_scale_factor Window property, which is effectively a 2D scale factor that can be used with any stretch mode. You don't need to change the UI theme or scale Control nodes manually – doing so will lead to difficult-to-resolve problems. Check the Multiple Resolutions demo for 4.x.
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Is there a way to fix these gaps between touching meshes? They appear/disappear randomly as I move around the level.
The Godot 4 Platformer 3D demo uses a grid, and for me it doesn't have the issue you mentioned. Project here - https://github.com/godotengine/godot-demo-projects/tree/master/3d/platformer
- Godot 4: Recorded voice playing in 'AudioStreamPlayer' , but saved WAV file is blank?
- Godot 4: In Mac M2, How to start recording from Mic and store it to WAV file and upload to an API ?
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Please i need help with saving my game
Hello, thank you so much for your detailed answer! In the site, there's a demo project (Saving and Loading (Serialization) demo project) that helped me get a better grasp of how saving/loadng works. However, in this project exists only one scene/level, if i have multiple scenes/levels, how do i save those so the player will continue from the scene they saved on? Do i do this from the var save_dict ? How do i go about this?