godot-flurry VS godot-applovin-max

Compare godot-flurry vs godot-applovin-max and see what are their differences.

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godot-flurry godot-applovin-max
1 1
2 28
- -
0.0 10.0
about 3 years ago over 1 year ago
Objective-C Objective-C
MIT License -
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

godot-flurry

Posts with mentions or reviews of godot-flurry. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-02-10.
  • Installed Flurry Analytics but how to get it working?
    3 projects | /r/godot | 10 Feb 2022
    Based on your mention of NativeLib, my guess is that you've installed flurry via the NativeLib Gui or NativeLib CLI. I also suspect that you might be using the flurry plugin, given all of the other information that you mentioned.

godot-applovin-max

Posts with mentions or reviews of godot-applovin-max. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing godot-flurry and godot-applovin-max you can also consider the following projects:

godot-local-notification - Godot module for local notifications (android and iOS)

godot_ios_plugin_template - Godot iOS plugin template with Swift and NativeLib support.

godot-facebook-auth - Plugin for authorization with Facebook for Godot Game Engine (iOS)

nativelib-cli - NativeLib is a plugin management system for Godot engine.

godot-ios-att - App Tracking Transparency plugin for Godot Engine