godot-color-palette
Manage color palettes from within Godot to make coloring and theming easier! (by EricEzaM)
inkgd
Implementation of inkle's Ink in pure GDScript for Godot, with editor support. (by ephread)
godot-color-palette | inkgd | |
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2 | 6 | |
104 | 289 | |
- | - | |
0.0 | 5.3 | |
6 months ago | 4 months ago | |
GDScript | GDScript | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
godot-color-palette
Posts with mentions or reviews of godot-color-palette.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-07-30.
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Any way to set up a color palette or something of the sorts? The picture below shows what I mean. If I have to give it a set of colors, or I could just set it so theres only like 120 colors from the entire color spectrum I'm fine with either one. tho I would much prefer the latter one.
https://github.com/EricEzaM/godot-color-palette is an option
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What plugins have you guys gotten a lot of use out of?
I use the Godot Color Palette plugin by EricEzaM in every one of my projects. Dialogic is also a bit of a must-have.
inkgd
Posts with mentions or reviews of inkgd.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2022-04-25.
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Godot & Ink: a tutorial series
This series of videos is a step-by-step tutorial showing how to create a visual-novel-like games using Godot and Ink. This project uses the inkgd plug-in developed by Frédéric Maquin: https://github.com/ephread/inkgd Visual assets are made by puppetbomb: https://puppetbomb.itch.io/college-students-sprite-pack
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Is there a way to make a good game without coding?
There are other tools like that, if you're interested. Inkle (maker of 80 Days and Overboard) make another text based language called Ink, and there's an online hosting tool for making stories with it. Godot can even integrate with Ink-written stories, but it requires a bit of programming knowledge to get it to hang together
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What should I learn if I want to develop a barebone political sim?
I would say something like Inkle's Ink could do this easily, though it can be overwhelming to look at from the start. There are a couple of Godot integrations with Ink, both a C# one here and a pure GDScript one (though they warn it might be slow on large games). InkGD has a couple examples that use simpler Ink stories, so you might just look through that for the examples to start.
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Palladium: Adventure in Greece is now in the Steam store!
https://github.com/ephread/inkgd -- Implementation of inkle's Ink in pure GDScript, with editor support. (ink scripts are used in our dialogue system)
- Ink 1.0 – open-source scripting language for interactive narrative
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Just released my second game on Steam, The Great Plague Exodus. Between achievements and managing multiple characters, I've learnt so much in the past 6 months since my first game released, a massive thank you to this community.
Hey, looks great! I wonder what did you use for dialogue system. Do you have any recommendations? There are many repositories for this for Godot (some just UI, some using graphs, but most are abandoned), but it's hard for me to decide. All I know is I don't want to build yet another system from scratch, just plug it into my UI. From what I have researched Ink with Inkgd (https://github.com/ephread/inkgd) seems the most maintained and robust solution. Any opinions on that?
What are some alternatives?
When comparing godot-color-palette and inkgd you can also consider the following projects:
nativelib - NativeLib is a plugin management system for Godot engine.
godot-ink - Ink integration for Godot Engine.