godot-FirstPersonStarter
whatsup-godot
godot-FirstPersonStarter | whatsup-godot | |
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14 | 2 | |
508 | 43 | |
- | - | |
0.0 | 5.9 | |
about 1 year ago | 10 months ago | |
GDScript | GDScript | |
MIT License | GNU General Public License v3.0 or later |
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godot-FirstPersonStarter
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Can't find bug in my c# code
I was rewriting gdscript to c# from godot-firstPersonStarter, but i can't move. I checked value of Velocity and it's not equal to zero, like MoveAndSlide function don't work.
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Is it safe to to go through for a full game in 3D with Godot? Im just starting out and its already having a hard time reaching 60fps
Copied an fps boilerplate: https://github.com/Whimfoome/godot-FirstPersonStarter. And then added my character, ran it and its already struggling? Is this expected? or is Godot still only for 2D?
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My first Godot project. Photogrammetry, no code.
I used the First Person Starter template by Whimfoome, wich is very nice and work independently of keyboard layout.
- Beginner advice for a 3D FPS project?
- will it ever come out
- May I use this in my game?
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Thanks to your help I was able to fix my slope problems.
Curious if this technique is already implemented here https://github.com/Whimfoome/godot-FirstPersonStarter
- Need advice on how to stop the player controller being able to walk up slopes greater than Max slope
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My first ever game made for the SAAM Arcade Game Jam: New York Minute
I made this game for the SAAM Arcade Game Jam- I used this controller to get me started: https://godotengine.org/asset-library/asset/424 It was much more difficult than I realized. The game is quite simple as-is but it still took me a long time to understand even basic concepts about game design. Overall, it made me more excited for future jams and I feel as though I have a decent base to grow from.
- Weird 3d movement issue?
whatsup-godot
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Too many Mac apps are being built with Electron
I've been learning game dev recently and I've discovered that the Godot game engine is actually a very capable app builder. It has all the benefits of electron -- accessible to developers, multi platform support -- but it appears the apps are much leaner.
The author mentions the official WhatsApp weighing in at 324 MB. There's an open source WhatsApp clone made in Godot that builds at about 55 MB. Of course with all the media and features of WhatsApp its not a apples to apples, but regardless the results are interesting.
https://github.com/3ddelano/whatsup-godot
Fun fact, Tesla also uses Godot for their mobile app.
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WhatsupGodot - Code released on github for free
During the past few days I have been working on this WhatsApp UI clone using Godot. Today I have released the final update adding the calls and status pages with their UI. The code is also released on Github MIT licensed for free. Whatsup Godot Github Repo Do star the repo and check it out.
What are some alternatives?
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