go-sumtype
go
go-sumtype | go | |
---|---|---|
11 | 2,075 | |
403 | 119,718 | |
- | 0.7% | |
0.0 | 10.0 | |
about 1 year ago | 5 days ago | |
Go | Go | |
The Unlicense | BSD 3-clause "New" or "Revised" License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
go-sumtype
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Small sum types in Golang
I find this implementation to be quite minimal and less clumsy than alternatives. Sure, you don't get nice exhaustive pattern matching. Also, type inference gets in the way when instantiating UserKey (though you can wrap it in constructor functions). But expressing your intent using types still makes your code much more convenient and easier to understand.
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Switching from C++ to Rust
The call out to sum types is something I feel. I've been using Rust daily for almost 10 years now, and sum types are absolutely still one of the things I love most about it. It's easily one of the things I miss the most in other languages. I'm usually a proponent of "using languages as they're intended," but I missed exhaustiveness checking so much that I ported a version of it to Go[1] as a sort of lint.
[1]: https://github.com/BurntSushi/go-sumtype
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Rusty enums in Go
A Google search for golang sum types currently shows my project as a second hit: https://github.com/BurntSushi/go-sumtype
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Carbon Language: An experimental successor to C++
I've been writing Go and Rust nearly daily for about a decade now (Go is more than a decade, Rust is about 8 years). You are not going to teach me anything about the pros and cons of either language in a reddit comment. I do not need to be taught about the "iota mess" when I've written tooling for exhaustiveness checking in Go.
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a go linter to check switch statements for default
https://github.com/BurntSushi/go-sumtype forces exhaustive type switches for interfaces specifically annotated to need that.
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Go: Making state explicit using the type system
We can fix these two problems by relying on static analyzers such as go-sumtypes
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Hacking sum types with Go generics
See also https://github.com/BurntSushi/go-sumtype
- What I'd like to see in Go 2.0
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Upcoming Features in Go 1.18
go-sumtype[0] has completeness checking for sealed interfaces.
[0] https://github.com/BurntSushi/go-sumtype
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I want enum more than generics
Pretty easy to achieve outside of the compiler: https://github.com/BurntSushi/go-sumtype
go
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Go: the future encoding/json/v2 module
A Discussion about including this package in Go as encoding/json/v2 has been started on the Go Github project on 2023-10-05. Please provide your feedback there.
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Evolving the Go Standard Library with math/rand/v2
I like the Principles section. Very measured and practical approach to releasing new stdlib packages. https://go.dev/blog/randv2#principles
The end of the post they mention that an encoding/json/v2 package is in the works: https://github.com/golang/go/discussions/63397
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Microsoft Maintains Go Fork for FIPS 140-2 Support
There used to be the GO FIPS branch :
https://github.com/golang/go/tree/dev.boringcrypto/misc/bori...
But it looks dead.
And it looks like https://github.com/golang-fips/go as well.
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Borgo is a statically typed language that compiles to Go
I'm not sure what exactly you mean by acknowledgement, but here are some counterexamples:
- A proposal for sum types by a Go team member: https://github.com/golang/go/issues/57644
- The community proposal with some comments from the Go team: https://github.com/golang/go/issues/19412
Here are some excerpts from the latest Go survey [1]:
- "The top responses in the closed-form were learning how to write Go effectively (15%) and the verbosity of error handling (13%)."
- "The most common response mentioned Go’s type system, and often asked specifically for enums, option types, or sum types in Go."
I think the problem is not the lack of will on the part of the Go team, but rather that these issues are not easy to fix in a way that fits the language and doesn't cause too many issues with backwards compatibility.
[1]: https://go.dev/blog/survey2024-h1-results
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AWS Serverless Diversity: Multi-Language Strategies for Optimal Solutions
Now, I’m not going to use C++ again; I left that chapter years ago, and it’s not going to happen. C++ isn’t memory safe and easy to use and would require extended time for developers to adapt. Rust is the new kid on the block, but I’ve heard mixed opinions about its developer experience, and there aren’t many libraries around it yet. LLRD is too new for my taste, but **Go** caught my attention.
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How to use Retrieval Augmented Generation (RAG) for Go applications
Generative AI development has been democratised, thanks to powerful Machine Learning models (specifically Large Language Models such as Claude, Meta's LLama 2, etc.) being exposed by managed platforms/services as API calls. This frees developers from the infrastructure concerns and lets them focus on the core business problems. This also means that developers are free to use the programming language best suited for their solution. Python has typically been the go-to language when it comes to AI/ML solutions, but there is more flexibility in this area. In this post you will see how to leverage the Go programming language to use Vector Databases and techniques such as Retrieval Augmented Generation (RAG) with langchaingo. If you are a Go developer who wants to how to build learn generative AI applications, you are in the right place!
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From Homemade HTTP Router to New ServeMux
net/http: add methods and path variables to ServeMux patterns Discussion about ServeMux enhancements
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Building a Playful File Locker with GoFr
Make sure you have Go installed https://go.dev/.
- Fastest way to get IPv4 address from string
- We now have crypto/rand back ends that ~never fail
What are some alternatives?
go101 - An up-to-date (unofficial) knowledge base for Go programming self learning
v - Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
enumer - A Go tool to auto generate methods for your enums
TinyGo - Go compiler for small places. Microcontrollers, WebAssembly (WASM/WASI), and command-line tools. Based on LLVM.
hylo - The Hylo programming language
zig - General-purpose programming language and toolchain for maintaining robust, optimal, and reusable software.
crubit
Nim - Nim is a statically typed compiled systems programming language. It combines successful concepts from mature languages like Python, Ada and Modula. Its design focuses on efficiency, expressiveness, and elegance (in that order of priority).
mo - 🦄 Monads and popular FP abstractions, powered by Go 1.18+ Generics (Option, Result, Either...)
Angular - Deliver web apps with confidence 🚀
go-hasdefault - a go linter to check switch statements for default
golang-developer-roadmap - Roadmap to becoming a Go developer in 2020