go-socket.io
melody
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go-socket.io | melody | |
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3 | 4 | |
5,566 | 3,547 | |
- | - | |
4.5 | 4.0 | |
about 2 months ago | 12 days ago | |
Go | Go | |
GNU General Public License v3.0 or later | BSD 2-clause "Simplified" License |
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Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
go-socket.io
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Want to Know https://github.com/googollee/go-socket.io socket server version
I want to connect go socket server with flutter.I want to know which flutter client socket version https://github.com/googollee/go-socket.io support and socket server version.
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How to use Redis pub/sub to handle socket.io sessions across multiple instances ?
Socket.io helps in delivering messages to client in real time. Behind the scene socket.io creates a bi-directional channel between server and client therefore enabling bidirectional communication between web client and server. For demo code I have used a golang server therefor i have used a golang library called go-socket.io . Some advance socket.io concepts which you should be aware are channel, event, namespace and rooms.
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Go with socket.io
Have you tried this - https://github.com/googollee/go-socket.io
melody
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Release v1.2.0 · gobwas/ws - WebSocket library for Go.
I just recently started using melody (https://github.com/olahol/melody), which claims to be like gorilla websockets. I found it pretty quick to understand, but I haven't used it for anything that complicated. Has anyone used both melody and gobwas/ws? I'm mostly interested in ergonomics, not performance.
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websockets
I recommend https://github.com/olahol/melody It is based on gorilla websocket but abstracts the tedious part. I have used it in my distributed chat side project
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Gorilla/websocket or Melody?
I'm looking to build a game server that uses web sockets to communicate with clients, I've looked into some of the libraries and the main ones seem to be gorilla websockets and melody.
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Pure Go 1000k+ connections solution, support tls/http1.x/websocket and basically compatible with net/http, with high-performance and low memory cost, non-blocking, event-driven, easy-to-use
I like github.com/olahol/melody which is based on gorilla/webscocket very much and use it in some of my projects which do not have too many online connections.
What are some alternatives?
websocket - A fast, well-tested and widely used WebSocket implementation for Go.
Gin - Gin is a HTTP web framework written in Go (Golang). It features a Martini-like API with much better performance -- up to 40 times faster. If you need smashing performance, get yourself some Gin.
Fiber - ⚡️ Express inspired web framework written in Go
Iris - The fastest HTTP/2 Go Web Framework. New, modern and easy to learn. Fast development with Code you control. Unbeatable cost-performance ratio :rocket:
Beego - beego is an open-source, high-performance web framework for the Go programming language.
rye - A tiny http middleware for Golang with added handlers for common needs.
Echo - High performance, minimalist Go web framework
go-json-rest - A quick and easy way to setup a RESTful JSON API