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|GNU General Public License v3.0 or later||MIT License|
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Tracking mentions began in Dec 2020.
I wrote a simple Go->C++ compiler to use for gameplay programming. Here's a demo of its use for my game project (along with an editor tool). I show the generated C++ in the end of the video. Compiler source code is ~1500 lines, link in video description. Will do a deeper public release soon!
7 projects | reddit.com/r/golang | 25 Nov 2021
That is indeed Vim! I use AsyncRun for the build in another buffer, and the refactoring is coc-go with coc.nvim.
What are some alternatives?
vim-go - Go development plugin for Vim
go-lang-idea-plugin - Google Go language IDE built using the IntelliJ Platform
Go for Visual Studio Code
Local Golang playground - GNU/Emacs mode that setup local Go playground for code snippets like play.golang.org or even better :)
goimports-reviser - Right imports sorting & code formatting tool (goimports alternative)
GoSublime - A Golang plugin collection for SublimeText 3, providing code completion and other IDE-like features.
go-plus - An Enhanced Go Experience For The Atom Editor
gocode - An autocompletion daemon for the Go programming language
vim-compiler-go - Vim compiler plugin for Go (golang)