go-delayqueue
A delay queue implemented in go language (by raymondmars)
Fluid-Sim
A simple 2D and 3D fluid simulation (by SebLague)
go-delayqueue | Fluid-Sim | |
---|---|---|
1 | 1 | |
35 | 510 | |
- | - | |
0.0 | 5.5 | |
about 1 year ago | 5 months ago | |
Go | C# | |
MIT License | MIT License |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
go-delayqueue
Posts with mentions or reviews of go-delayqueue.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-25.
-
Challenging projects every programmer should try
Thank you for this idea, I was inspired by it years ago and wrote a delay queue using Golang. But it is dependent on the Redis, recently I want to remove the Redis and write a Key-value store by myself. Welcome to contribute your code to it: https://github.com/raymondmars/go-delayqueue
Fluid-Sim
Posts with mentions or reviews of Fluid-Sim.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-12-25.
-
Challenging projects every programmer should try
Sebastian Lague recently did a video on simulating fluids, which may be interesting. As always, he takes a "from scratch" approach to it.
https://youtu.be/rSKMYc1CQHE?si=pXdsHlQSCpw8nY8m
The GitHub repository also contains links to some of the research papers used to implement the simulation.
https://github.com/SebLague/Fluid-Sim
What are some alternatives?
When comparing go-delayqueue and Fluid-Sim you can also consider the following projects:
FluidX3D - The fastest and most memory efficient lattice Boltzmann CFD software, running on all GPUs via OpenCL.
porcupine - A decent editor written in tkinter