gm-i18n VS gms2-physicstoy

Compare gm-i18n vs gms2-physicstoy and see what are their differences.

gm-i18n

i18n features for you projetct GMS 2.3 (by CreativeHandOficial)

gms2-physicstoy

A series of coding experiments exploring GameMaker Studio 2 feature "Use Physics" that you can learn from and use as guides. (by LAGameStudio)
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gm-i18n gms2-physicstoy
1 1
13 5
- -
0.0 0.0
about 1 year ago over 3 years ago
Yacc Yacc
MIT License GNU General Public License v3.0 or later
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gm-i18n

Posts with mentions or reviews of gm-i18n. We have used some of these posts to build our list of alternatives and similar projects.

gms2-physicstoy

Posts with mentions or reviews of gms2-physicstoy. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing gm-i18n and gms2-physicstoy you can also consider the following projects:

UltimateFSM - Struct based Finite state Machine implementation for GameMaker Studio 2.3

gamemaker-godot-dictionary - A dictionary for people moving from GM:S to Godot

iota - Miniature delta time and time dilation library for GameMaker 2022 LTS

DeepCopy.gml - Deep clone GameMaker class instances / constructed structs, anonymous structs and arrays nested in any order!

Coroutines - Coroutines for GameMaker Studio 2.3.6+

GMEdit - A high-end code editor for GameMaker: Studio, GameMaker Studio 2.x, and more!

doLater - Why do now, what you can do later!

dijkstra - Sample with Dijkstra algorithm on Gamemaker.

Loj-Hadron-Collider - A robust, pixel-perfect collision engine for GameMaker Studio 2.3.