gm-i18n VS UltimateFSM

Compare gm-i18n vs UltimateFSM and see what are their differences.

gm-i18n

i18n features for you projetct GMS 2.3 (by CreativeHandOficial)

UltimateFSM

Struct based Finite state Machine implementation for GameMaker Studio 2.3 (by MayitaMayoso)
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gm-i18n UltimateFSM
1 1
13 1
- -
0.0 1.8
about 1 year ago over 2 years ago
Yacc Yacc
MIT License MIT License
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

gm-i18n

Posts with mentions or reviews of gm-i18n. We have used some of these posts to build our list of alternatives and similar projects.

UltimateFSM

Posts with mentions or reviews of UltimateFSM. We have used some of these posts to build our list of alternatives and similar projects.

What are some alternatives?

When comparing gm-i18n and UltimateFSM you can also consider the following projects:

GML-OOP - Library of constructors operating primary GameMaker functionalities.

gms2-physicstoy - A series of coding experiments exploring GameMaker Studio 2 feature "Use Physics" that you can learn from and use as guides.

Loj-Hadron-Collider - A robust, pixel-perfect collision engine for GameMaker Studio 2.3.

dijkstra - Sample with Dijkstra algorithm on Gamemaker.

useful-gml-scripts - Useful GML Scripts