|about 7 years ago||about 4 years ago|
|GNU General Public License v3.0 only||BSD 3-clause "New" or "Revised" License|
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Tracking mentions began in Dec 2020.
I would like to build a 2D rpg. Which engine/library should I use?
5 projects | reddit.com/r/haskellgamedev | 28 May 2021
Support for images is ok. Use gloss-juicy to load from a variety of format. Supports transparency. Unfortunately, the texture scaling algorithm interpolates between pixels, so this is not suitable for chunky pixel art.
What are some alternatives?
gloss-raster-accelerate - Parallel rendering of raster images using Accelerate
gloss - Painless 2D vector graphics, animations and simulations.
gloss-accelerate - Extras to interface Gloss and Accelerate
godot-haskell - Haskell bindings for GdNative
Godot - Godot Engine – Multi-platform 2D and 3D game engine