gloss-juicy
godot-haskell
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gloss-juicy | godot-haskell | |
---|---|---|
1 | 7 | |
8 | 153 | |
- | 3.3% | |
0.0 | 0.0 | |
over 5 years ago | 7 months ago | |
Haskell | Haskell | |
BSD 3-clause "New" or "Revised" License | BSD 3-clause "New" or "Revised" License |
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For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gloss-juicy
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I would like to build a 2D rpg. Which engine/library should I use?
Support for images is ok. Use gloss-juicy to load from a variety of format. Supports transparency. Unfortunately, the texture scaling algorithm interpolates between pixels, so this is not suitable for chunky pixel art.
godot-haskell
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Best and most current library for Functional Reactive Programming?
You could also check out the Haskell bindings to the Godot game engine. Although Godot has it's own scripting language which tends to be easier to use for simple game development. If you have complex game logic that you want to implement in Haskell, you could go this route.
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Is Haskell suited for simulator game logic?
Although godot-haskell might be a way to go with that? https://github.com/SimulaVR/godot-haskell
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I would like to build a 2D rpg. Which engine/library should I use?
I've recently taken to the godot-haskell bindings. They're updated often and having access to a full engine for graphics, sound, networking, etc. is very useful. That being said, the bindings are fairly heavy handed, but once you get used to it they're not that bad. Not sure about performance, but Godot has bindings for Rust, Python, CLR, and Kotlin that can be used in tandem if needed.
- Standard library for pure scripting
What are some alternatives?
effectful - An easy to use, fast extensible effects library with seamless integration with the existing Haskell ecosystem.
Godot - Godot Engine – Multi-platform 2D and 3D game engine
gloss-raster-accelerate - Parallel rendering of raster images using Accelerate
gloss - Painless 2D vector graphics, animations and simulations.
apecs-gloss-starter
gloss-banana - A reactive-banana interface for Gloss.
obelisk - Functional reactive web and mobile applications, with batteries included.
gloss-accelerate - Extras to interface Gloss and Accelerate
husk-scheme - A full implementation of the Scheme programming language for the Haskell Platform.
giggles-is-you - A reimplementation of Baba is You in Haskell, for our weekly haskell-beginners presentations.
protolude - A sensible starting Prelude template.