glitcher-web
hello-worlds
glitcher-web | hello-worlds | |
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1 | 3 | |
8 | 127 | |
- | - | |
4.4 | 7.5 | |
5 months ago | 4 months ago | |
TypeScript | TypeScript | |
MIT License | - |
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glitcher-web
hello-worlds
- Virtual JavaScript worlds at planetary scales for threejs or react-three-fiber
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Procgen Planteray System With Ocean (WIP)
I've even broken the code apart and published some re-usable npm libraries (@hello-worlds/planets) Here's the code on github (https://github.com/kenjinp/hello-worlds). The atmosphere scattering shader is an (unoptimized) mashup of a bunch of code from SimonDev's tutorial series and random bits I've found on shader-toy. The ocean shader is pretty much all from this video (https://www.youtube.com/watch?v=lctXaT9pxA0&t=1s) by Sebastian Lague.
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Procedural Planetary System (react/typescript/webgl)
I used a Quadtree + webworkers, the code for that is almost entirely lifted from SimonDev's youtube video and github (https://github.com/simondevyoutube/ProceduralTerrain_Part10) but you can see the modifications I did to it here: https://github.com/kenjinp/hello-worlds
What are some alternatives?
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riffusion-app - Stable diffusion for real-time music generation [Moved to: https://github.com/riffusion/riffusion-app]