glTF-Sample-Models
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glTF-Sample-Models | wadc | |
---|---|---|
14 | 1 | |
2,858 | 70 | |
- | - | |
0.0 | 10.0 | |
4 months ago | over 1 year ago | |
Mathematica | Java | |
- | GNU General Public License v3.0 only |
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glTF-Sample-Models
- Where to start?
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Android Lighting is different from editor
Link to the model: https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Sponza
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Sascha Willems' glTF PBR demo animations question
This function is the hot-path - at least with the RecursiveSkeletons sample. Anytime the program queries the transform matrix of a particular node, it reconstructs the entire transform chain of that node all the way to the root from the individual TRS representations.
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[OpenGL 4.6] Some demo renders from the StratusGFX personal renderer I've been working on + some (hopefully helpful) info in the comments
First model: Intel Sponza 2022 which can be found here - https://sketchfab.com/3d-models/sponza-0cbee5e07f3a4fae95be8b3a036abc91 Second model: “Interrogation Room” which can be found here - https://sketchfab.com/3d-models/interogation-room-6e9151ec29494469a74081ddc054d569 Third model: Original Crytek Sponza which can be found here (along with other models) - https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Sponza
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Physically Based Rendering with WebGL2
I'd recommend changing your 2D grid of objects so that your axis is Roughness along one side and Metal along the other. i.e. glTF Meta-Rough Sphere
- Teaching children (10-12 years old) how to make a 3D world
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Assimp GLTF issue
Hi, I am currently trying to load the [Sponza model](https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Sponza) for my PBR Renderer. It is in the GLTF format. I have been able to load smaller models quite successfully, but when I try to load the Sponza scene, some meshes aren't properly scaled. [This image](https://imgur.com/jfApgQO) demonstrates my issue (I am not actually doing the PBR calculations here, that's just the albedo of the model). The wall is there, but it's only a 1x1 quad with the wall texture, even though it's supposed to be a lot bigger ans stretch across the entire model. Same goes for every wall and every floor in the model. The model is not broken as Blender and that default windows model viewer can load it correctly. I am even applying the mNode->mTransformation, but it still doesn't work. My model loading code looks kind of like this:
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New Vulkan Sample - Conditional Rendering
It's a model from the official glTF samples model repo at https://github.com/KhronosGroup/glTF-Sample-Models. I found it to be the perfect match for such a sample ;)
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3D files downloads
I'm a fan of the GLTF sample models.
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Svelte-Cubed: Loading Your glTF Models
The Khronos group is responsible for the glTF spec. They also have an examples directory
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