glTF-Sample-Models
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glTF-Sample-Models | LearnOpenGL | |
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14 | 624 | |
2,858 | 10,240 | |
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0.0 | 3.7 | |
4 months ago | 13 days ago | |
Mathematica | C++ | |
- | GNU General Public License v3.0 or later |
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glTF-Sample-Models
- Where to start?
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Android Lighting is different from editor
Link to the model: https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Sponza
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Sascha Willems' glTF PBR demo animations question
This function is the hot-path - at least with the RecursiveSkeletons sample. Anytime the program queries the transform matrix of a particular node, it reconstructs the entire transform chain of that node all the way to the root from the individual TRS representations.
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[OpenGL 4.6] Some demo renders from the StratusGFX personal renderer I've been working on + some (hopefully helpful) info in the comments
First model: Intel Sponza 2022 which can be found here - https://sketchfab.com/3d-models/sponza-0cbee5e07f3a4fae95be8b3a036abc91 Second model: “Interrogation Room” which can be found here - https://sketchfab.com/3d-models/interogation-room-6e9151ec29494469a74081ddc054d569 Third model: Original Crytek Sponza which can be found here (along with other models) - https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Sponza
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Physically Based Rendering with WebGL2
I'd recommend changing your 2D grid of objects so that your axis is Roughness along one side and Metal along the other. i.e. glTF Meta-Rough Sphere
- Teaching children (10-12 years old) how to make a 3D world
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Assimp GLTF issue
Hi, I am currently trying to load the [Sponza model](https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Sponza) for my PBR Renderer. It is in the GLTF format. I have been able to load smaller models quite successfully, but when I try to load the Sponza scene, some meshes aren't properly scaled. [This image](https://imgur.com/jfApgQO) demonstrates my issue (I am not actually doing the PBR calculations here, that's just the albedo of the model). The wall is there, but it's only a 1x1 quad with the wall texture, even though it's supposed to be a lot bigger ans stretch across the entire model. Same goes for every wall and every floor in the model. The model is not broken as Blender and that default windows model viewer can load it correctly. I am even applying the mNode->mTransformation, but it still doesn't work. My model loading code looks kind of like this:
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New Vulkan Sample - Conditional Rendering
It's a model from the official glTF samples model repo at https://github.com/KhronosGroup/glTF-Sample-Models. I found it to be the perfect match for such a sample ;)
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3D files downloads
I'm a fan of the GLTF sample models.
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Svelte-Cubed: Loading Your glTF Models
The Khronos group is responsible for the glTF spec. They also have an examples directory
LearnOpenGL
- Learn OpenGL eBook
-
LearnD3D11, a guide aimed at anyone trying to learn Direct3D11
Also recommended: LearnOpenGL [1] and Vulkan Guide [2]
[1]: https://learnopengl.com/
-
Making Small Games, Which Is Fun in Itself
I want to begin game development as a hobby, but I'm unsure where to start. I did follow through https://learnopengl.com/ a few years ago, and while it was a very interesting experience, I imagine I would need to use an existing engine to be productive.
Do you recommend any books and tutorials aimed at experienced programmers with 0 knowledge of game development/design?
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Is there space in this field for extreme cases like mine ?
- Game development - Unity3D project based learning in C#: https://learn.unity.com/ - Graphics - There was another user on r/GraphicsProgramming the other day (who teaches Computer Graphics at his university) that linked their lecture series for the entry year of their course here: https://tamats.com/learn/realtime-graphics/ - Project based learning: https://github.com/ssloy/tinyrenderer/wiki - Rendering API tutorials: https://vulkan-tutorial.com/, https://learnopengl.com/
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Where do I start to learn C++ for a game development
If u want to make 3D game, you'll probably want to learn some 3D shader graphic stuff. OpenGL is a good start. https://learnopengl.com
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Ask HN: Learn Graphics Programming, Recommendations?
LearnOpenGl.com
Possibly a smidge outdated.
Goes from blank window to rendering 3d meshes with advanced lighting techniques (HDR, SSAO and more).
Heped me understand shader pipeline, so I recommend it.
https://learnopengl.com
- I’m Bored AF!
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Looking to get started
and then https://learnopengl.com/
- Ajutor in privinta incercarii a face un joc
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Is a bounding volume a mesh? (for visualization)
I'm reading the guest article about frustum culling on learnopengl.com and there's a video demonstrating how it works and for debug purposes they have a bunch of spheres turning red or green which I assume means they're being culled or not so my question is if I wanted to do this do I have to make a mesh for whatever bounding volume shape or is there a specific method for something like this?
What are some alternatives?
glTF - glTF – Runtime 3D Asset Delivery
raylib - A simple and easy-to-use library to enjoy videogames programming
3d-game-shaders-for-beginners - 🎮 A step-by-step guide to implementing SSAO, depth of field, lighting, normal mapping, and more for your 3D game.
bgfx - Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
rustc-perf - Website for graphing performance of rustc
imgui - Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies
common-3d-test-models - Repository containing common 3D test models in original format with original source if known and obj mesh
sokol - minimal cross-platform standalone C headers
Vulkan-Samples - One stop solution for all Vulkan samples
bevy - A refreshingly simple data-driven game engine built in Rust
Vulkan-glTF-PBR - Physical based rendering with Vulkan using glTF 2.0 models
SFML - Simple and Fast Multimedia Library