xonotic
Fable: F# |> BABEL
xonotic | Fable: F# |> BABEL | |
---|---|---|
3 | 60 | |
- | 2,827 | |
- | 0.8% | |
- | 9.7 | |
- | 14 days ago | |
F# | ||
- | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
xonotic
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Ask HN: Favourite Open Source Game?
For anyone wondering, Xonotic is still very actively developed despite the lack of releases.
https://gitlab.com/xonotic
If you want to run latest without compiling yourself: https://gitlab.com/xonotic/xonotic/-/wikis/Autobuilds
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So there is a FOSS fps game named Conotic
The source code: https://gitlab.com/xonotic/xonotic/blob/master/README.md
- I was trying to watch a video when I had to exit it because of this ad and got it more than 35 times already just trying get off the video so I don't have to watch the ad (I don't want Old Navy to get money, I want them to go bankrupt).
Fable: F# |> BABEL
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Dada, an Experiement by the Creators of Rust
This conversation could be referring to https://fable.io/
Other than that, the question is indeed strange and I agree with your statements.
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Exploring a foreign F# codebase
NOTE: For larger codebases with more history it is likely that the Program.fs file will have a lot of orchestration and logic as well. given that it is often where everything clashes and starts, for example the Fable Entrypoint is in Entry.fs and it contains a lot of code. The best you can do always is to start at the bottom of the file and work your way up. Remember: Everything at the bottom uses what has already been defined at the top so there are no circular dependencies or random functions/types at the bottom that can trip you off, everything comes from the top!
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Revisiting WASM for F#
I am a big fan of going with web components + plain (build-less) javascript whenever possible, so it is not surprising that I often favor things like the Fable Compiler, where I can target my F# code directly to javascript and be as close to the native JS experience as possible, both for interop concerns and for ecosystem integration.
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A new F# compiler feature: graph-based type-checking
Fable compiler - https://fable.io/
The F# community is very friendly (these sub-communities as well), and they have plenty of good issues/opportunities to contribute OSS work to across any skill level.
Phosphor isn't hiring right now, but we expect to begin a search for FE/interface engineers over the next few month. Email [email protected] for anyone interested.
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Building React Components Using Unions in TypeScript
Naturally I’d recommend using a better language such as ReScript or Elm or PureScript or F#‘s Fable + Elmish, but “React” is the king right now and people perceive TypeScript as “less risky” for jobs/hiring, so here we are.
- Fable: an F# to Dart compiler
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Dart 3.1 and a retrospective on functional style programming in Dart
Stuff like this: https://github.com/fable-compiler/Fable/issues/1822
It just seems like an incredibly ambitious project that appears to have very little equal but is mainly worked on by a handful of people but no corporate backing. I get the feeling that if you want to use it, you'll either be the only one doing what you're doing or among just a few people. I already use F# and feel this way about the core language itself.
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Elixir – Why the dot (when calling anonymous functions)?
F# is also part of the OCaml family, has a great to-JS transpiler (https://fable.io/) and F# code can also be used in .NET projects.
- Is it possible to write games like Pac-Man in a functional language?
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URGENT HELP NEEDED! Should I learn C#, ASP.NET and the new MAUI framework?
I have heard many good things about https://fable.io/ Fable converts F# code to JavaScript. There are currently 407 packages available for interacting with existing JavaScript packages and frameworks.
What are some alternatives?
Cataclysm-DDA - Cataclysm - Dark Days Ahead. A turn-based survival game set in a post-apocalyptic world.
rescript-compiler - The compiler for ReScript.
NXEngine - A port of the open-source rewrite Cave Story game engine for various platforms. Original author is Caitlin "rogueeve" Shaw, https://nxengine.sourceforge.io/
Sutil - Lightweight front-end framework for F# / Fable. No dependencies.
crawl - Dungeon Crawl: Stone Soup official repository
ClojureCLR - A port of Clojure to the CLR, part of the Clojure project
osu - rhythm is just a *click* away!
Roslyn - The Roslyn .NET compiler provides C# and Visual Basic languages with rich code analysis APIs.
VVVVVV - The source code to VVVVVV! http://thelettervsixtim.es/
Feliz - A fresh retake of the React API in Fable and a collection of high-quality components to build React applications in F#, optimized for happiness
OpenRA - Open Source real-time strategy game engine for early Westwood games such as Command & Conquer: Red Alert written in C# using SDL and OpenGL. Runs on Windows, Linux, *BSD and Mac OS X.
haxe - Haxe - The Cross-Platform Toolkit