openmw
openmw-android
openmw | openmw-android | |
---|---|---|
103 | 93 | |
- | 218 | |
- | - | |
- | 5.9 | |
- | over 2 years ago | |
Java | ||
- | GNU General Public License v3.0 or later |
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openmw
- [Release] Animation Blending
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Do you advise to play on 0.48 RC or nightly build?
I heard that the weapon hit time problem and some of the AI magic use (notably Snowy Granius no longer summoning his skeleton) are currently fixed (or partly for the magic use AI) in Nightly, as well as some new features like volumetric fog.
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Now that the dust has settled...
specifically, I wanted to talk about their post that they kept mentioning- https://gitlab.com/OpenMW/openmw/-/issues/5270
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Steam Deck Tracking Playtime
I couldn't find a way to get this to work. Openmw version .48 downloaded from the GitHub has terrible performance issues when ran using the launch options %command%. I'm talking about using the launch options file path for Morrowind when launching in Steam. It works fine in desktop mode when launching via openmw-launcher and supposedly has to do with the steam os overlay? https://gitlab.com/OpenMW/openmw/-/issues/7498 The flatpak works fine when added as a non steam game but is there a way to launch openmw and track playtime for Morrowind? It's easy on windows to do just by renaming openmw launcher to Morrowind launcher.exe in the game folders. I've read a potential solution is running the Windows version with proton but wish it would be able to work with the native Linux builds.
- How long do OpenMW builds stay in the RC phase?
- Shadows disappearing when I'm at the wrong angle! whoops!... any ideas? absolutely stumped.
- OpenMW: Open-source TES3: Morrowind reimplementation
openmw-android
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just got a new high end phone and realized mobile gaming is WORSE than i thought
I use this one: https://github.com/xyzz/openmw-android
- Fallout 4
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I downloaded mobile Morrowind and this was really good decision
Look for "OpenMW mobile". Don't know about other systems but the android version can be found here: https://github.com/xyzz/openmw-android/releases
- I've never played Morrowind and my desire to do so stops me from reading more tes lore
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Whats your most played game on the retroid pocket?
APK: https://github.com/xyzz/openmw-android/releases/download/0.48.0-46-nightly/omw_release_0.48.0-46.apk
- The games the rp3+ is able to run keeps surprising me
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Crash right after selecting game files
I haven’t had any luck with that debug version. I’ve been using the 0.48.0-46-nightly version found here and haven’t had any problems!
- I have never played morrowind before. Would it be bad to play on the phone for the first time?
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How can I use a custom resolution on Android?
Now, I use Docent27's port, (https://github.com/docent27/OMW) instead of the original made by Xyzz (https://github.com/xyzz/openmw-android) because it has some neat QoL features like auto-running and quickloading.
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The Elderscrolls Morrowind looks amazing on mobile!
It loaded fine. Clicked on https://github.com/xyzz/openmw-android/releases
What are some alternatives?
openmw-shaders - Photorealistic shaders for Morrowind
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine
TES3MP - Multiplayer for OpenMW, a reimplementation of The Elder Scrolls 3: Morrowind's engine.
portmod
re3 - GTA III, Vice City [UnavailableForLegalReasons - Repository access blocked]
openmw - OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/
openmw-android - OpenMW for Android [Moved to: https://github.com/docent27/OMW]
OpenTTD - OpenTTD is an open source simulation game based upon Transport Tycoon Deluxe
rtx-remix - Combined repo for the RTX-Remix runtime
termux-packages - A package build system for Termux.