The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
openmw
Posts with mentions or reviews of openmw.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-09.
- [Release] Animation Blending
-
Do you advise to play on 0.48 RC or nightly build?
I heard that the weapon hit time problem and some of the AI magic use (notably Snowy Granius no longer summoning his skeleton) are currently fixed (or partly for the magic use AI) in Nightly, as well as some new features like volumetric fog.
-
Now that the dust has settled...
specifically, I wanted to talk about their post that they kept mentioning- https://gitlab.com/OpenMW/openmw/-/issues/5270
-
Steam Deck Tracking Playtime
I couldn't find a way to get this to work. Openmw version .48 downloaded from the GitHub has terrible performance issues when ran using the launch options %command%. I'm talking about using the launch options file path for Morrowind when launching in Steam. It works fine in desktop mode when launching via openmw-launcher and supposedly has to do with the steam os overlay? https://gitlab.com/OpenMW/openmw/-/issues/7498 The flatpak works fine when added as a non steam game but is there a way to launch openmw and track playtime for Morrowind? It's easy on windows to do just by renaming openmw launcher to Morrowind launcher.exe in the game folders. I've read a potential solution is running the Windows version with proton but wish it would be able to work with the native Linux builds.
- How long do OpenMW builds stay in the RC phase?
- Shadows disappearing when I'm at the wrong angle! whoops!... any ideas? absolutely stumped.
- OpenMW: Open-source TES3: Morrowind reimplementation
openmw
Posts with mentions or reviews of openmw.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-01-05.
-
Morrowind in 2023 is drop dead gorgeous. Playing this in VR is a dream come true
To ensure you always have the latest version of openmwvr visit Mads' gitlab and download the latest "Windows_MSBuild_Release"
- What versions do I use?
- Has anyone else encountered this underwater effect bug? Causes blue filter and submerged sound effects despite not being in water.
-
[Fanatical] January Platinum Collection (3/5/7 games for $9.99/$14.99/$19.99 and make a selection from The Elder Scrolls Online, The Elder Scrolls III: Morrowing Game of the Year Edition, Organs Please, Human: Fall Flat, Creaks, and more) | Medieval Dynasty — Star Deal (-39%)
P.S. Although I haven't had the chance to try it out yet, there is a project that allows you to play Morrowind in Virtual Reality! The videos I've seen are very impressive! :-D
- OpenMW-VR Gamepad Support
- SEVERAL ACTS OF UNWARRANTED MANSLAUGHTER - Morrowind VR
-
VR version vs VR+multiplayer version?
Hi, the VR version of OpenMW from here: (https://gitlab.com/madsbuvi/openmw/-/releases) is about a year old now.
-
Black screen in VR
If you're interested, I got it to run in Steam by downloading the Windows binaries given here. I also have a Quest 2, and for me personally, OculusXR isn't an option.
- Morrowind works directly on the Oculus Quest 2 with sideloaded OpenMW.
-
Installing OpenMW VR, latest version
Report any issues you find with the latest version to my gitlab at https://gitlab.com/madsbuvi/openmw/-/issues
What are some alternatives?
When comparing openmw and openmw you can also consider the following projects:
openmw-shaders - Photorealistic shaders for Morrowind
vivanewvegas-wabbajack - A Wabbajack port of the Viva New Vegas modding guide.
TES3MP - Multiplayer for OpenMW, a reimplementation of The Elder Scrolls 3: Morrowind's engine.
SteamVR-for-Linux - Issue tracker for the Linux port of SteamVR
portmod
openmw - OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/
openmw-android - OpenMW for Android
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine
Z-Levels
rtx-remix - Combined repo for the RTX-Remix runtime