openmw
By gitlab-OpenMW
openmw-android
OpenMW for Android (by Sisah2)
openmw | openmw-android | |
---|---|---|
103 | 39 | |
- | 75 | |
- | - | |
- | 0.0 | |
- | 9 days ago | |
Java | ||
- | GNU General Public License v3.0 only |
The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
openmw
Posts with mentions or reviews of openmw.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-09.
- [Release] Animation Blending
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Do you advise to play on 0.48 RC or nightly build?
I heard that the weapon hit time problem and some of the AI magic use (notably Snowy Granius no longer summoning his skeleton) are currently fixed (or partly for the magic use AI) in Nightly, as well as some new features like volumetric fog.
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Now that the dust has settled...
specifically, I wanted to talk about their post that they kept mentioning- https://gitlab.com/OpenMW/openmw/-/issues/5270
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Steam Deck Tracking Playtime
I couldn't find a way to get this to work. Openmw version .48 downloaded from the GitHub has terrible performance issues when ran using the launch options %command%. I'm talking about using the launch options file path for Morrowind when launching in Steam. It works fine in desktop mode when launching via openmw-launcher and supposedly has to do with the steam os overlay? https://gitlab.com/OpenMW/openmw/-/issues/7498 The flatpak works fine when added as a non steam game but is there a way to launch openmw and track playtime for Morrowind? It's easy on windows to do just by renaming openmw launcher to Morrowind launcher.exe in the game folders. I've read a potential solution is running the Windows version with proton but wish it would be able to work with the native Linux builds.
- How long do OpenMW builds stay in the RC phase?
- Shadows disappearing when I'm at the wrong angle! whoops!... any ideas? absolutely stumped.
- OpenMW: Open-source TES3: Morrowind reimplementation
openmw-android
Posts with mentions or reviews of openmw-android.
We have used some of these posts to build our list of alternatives
and similar projects. The last one was on 2023-06-09.
- I've noticed I can transfer my 0.47 (android) saves to 0.48 (PC) but they won't play when transfered back. (0.48 to 0.47) is this how it normally works?
- Is there a 0.48 release for Android by chance?
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OMW Android Crashing help
i am using this build: https://github.com/Sisah2/openmw-android/actions/runs/4935403360
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OpenMW: Open-source TES3: Morrowind reimplementation
Sadly, that version is fairly outdated and has issues with newer Samsung devices. There has been a couple forks[1] of it that still work with newer devices and are based on newer releases.
[1] https://github.com/Sisah2/openmw-android/actions/runs/493540...
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I have never played morrowind before. Would it be bad to play on the phone for the first time?
For android use this link: OpenMicroWave https://omw.xyz.is OpenMicroWave. For PC Use this link: https://www.google.com/url?sa=t&source=web&rct=j&url=https://openmw.org/downloads/&ved=2ahUKEwjc49qL26z_AhXgkYkEHYLbDhQQFnoECB4QAQ&usg=AOvVaw0F167a1entFn_ql0L7iNjh. You have to own a copy of Morrowind to use the files though, I'd recommend Steam or GoG.
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morrowind on 353vs?
Open Microwave apk on android runs great on my rg353m. Should work on 353v same specs. video of it running.
- How can I use a custom resolution on Android?
- Any android games that embrace creativity
- The Elderscrolls Morrowind on mobile looks amazing.
- The Elderscrolls Morrowind looks amazing on mobile!
What are some alternatives?
When comparing openmw and openmw-android you can also consider the following projects:
openmw-shaders - Photorealistic shaders for Morrowind
TES3MP - Multiplayer for OpenMW, a reimplementation of The Elder Scrolls 3: Morrowind's engine.
rtx-remix - Combined repo for the RTX-Remix runtime
portmod
openmw-android - OpenMW for Android
openmw - OpenMW is an open-source open-world RPG game engine that supports playing Morrowind. Main repo and issue tracker can be found here: https://gitlab.com/OpenMW/openmw/
netpanzer - NetPanzer is an online multiplayer tactical warfare game designed for fast action combat. Join us on Discord: https://discord.gg/kCAB2CMswd
daggerfall-unity - Open source recreation of Daggerfall in the Unity engine
openmw vs openmw-shaders
openmw-android vs openmw-shaders
openmw vs TES3MP
openmw-android vs rtx-remix
openmw vs portmod
openmw-android vs openmw-android
openmw vs openmw
openmw-android vs netpanzer
openmw vs daggerfall-unity
openmw-android vs daggerfall-unity
openmw vs rtx-remix
openmw-android vs TES3MP