Unity
Visual Studio Community
Unity | Visual Studio Community | |
---|---|---|
13 | 4 | |
2,990 | 2,306 | |
0.7% | - | |
0.0 | 0.0 | |
about 1 year ago | 11 months ago | |
C# | C# | |
MIT License | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
Unity
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How to combine codes that other people have worked on?
Ive not personally used this but it looks to be very promising for what you need
- Unity& Git: How do you Prevent Scene Merge Conflicts
- how do you collaborate with people in unity?
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Why does my unity dont have version control
There is a GitHub plugin for unity (and it works with local-only repos as well). Personally I prefer working with GitHub Desktop (a desktop app separate from Unity which also works with local-only repos) or just the git command line.
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I added some assets from the asset store, and somehow it or I deleted my entire Hierarchy. Is there any hope to get everything back?
I haven't used this: https://unity.github.com/ but it looks officially supported by github and might be easier for someone new to git concepts than command line. Either way find a guide about version control and help your future self avoid this pain happening again.
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Any tips on how to do version control in unity?
Git works well and you have an integration for Unity: https://unity.github.com Then, you create a GitHub account if you don't have one yet and that way, you'll have a local version and your remote version on GitHub.
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Unity Hub isn't opening my project
You don’t keep your game in git or some other repo ? I never trust code that doesn’t have an offsite backup https://unity.github.com/.
- push unity project to github
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How to use GitHub with Unity? unity.github.com, the unity editor github integration plugin doesn't work anymore, can't sign in.
So, just create the repository inside the unity project folder and that's it? no special gitignore files or something? Because I think that's what unity.github.com was doing, and I don't know how to do it myself.
- Alternatives to GitHub for Unity plugin?
Visual Studio Community
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Pull Request Tool
I don't think you need a plugin. The Git client in VS already supports reviewing pull requests: https://github.com/github/VisualStudio/blob/master/docs/using/reviewing-a-pull-request-in-visual-studio.md
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Developer Diaries: Week 2 - All blocked up, making friends, reading docs
Github Pull Request Extension in VS Code - I love being able to see in my editor the comments made on my PRs so I can fix the code while I'm right there
- Christa’s Beginners’ Guide to Using Git for Your Projects
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C# 9 top-level programs and target-typed expressions
> Nothing more frustrating than reviewing a PR with var's all over.
ooh you gotta try reviewing your PRs within visual studio (and be sure to use VS internal diff tool as well)
[1] https://github.com/github/VisualStudio/blob/master/docs/usin...
What are some alternatives?
Git-for-Unity - Git for Unity, a fork of GitHub for Unity
Visual Studio Code - Visual Studio Code
git - A fork of Git containing Windows-specific patches.
SharpDevelop
UpmGitExtension - This package extends the UI of Unity Package Manager (UPM) for the packages installed from git repository.
MonoDevelop - MonoDevelop is a cross platform .NET IDE
GitDependencyResolverForUnity - This plugin resolves git url dependencies in the package for Unity Package Manager. You can use a git url as a package dependency!
.NET-Obfuscator - Lists of .NET Obfuscator (Free, Freemium, Paid and Open Source )
desktop - Focus on what matters instead of fighting with Git.
Waf DotNetPad - The Waf DotNetPad is a simple and fast code editor that makes fun to program with C# or Visual Basic.
cli - GitHub’s official command line tool
Consulo - Platform repository of Consulo. Plugins implementation hold in their repositories