ghostliNES VS khednes

Compare ghostliNES vs khednes and see what are their differences.

khednes

An NES emulator, built as a personal project (by khedoros)
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ghostliNES khednes
1 1
2 3
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3.4 10.0
about 1 month ago over 3 years ago
Go C++
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The number of mentions indicates the total number of mentions that we've tracked plus the number of user suggested alternatives.
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.

ghostliNES

Posts with mentions or reviews of ghostliNES. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-10.

khednes

Posts with mentions or reviews of khednes. We have used some of these posts to build our list of alternatives and similar projects. The last one was on 2022-07-10.
  • I finally wrote my first ever emulator (GameBoy)
    3 projects | /r/EmuDev | 10 Jul 2022
    https://github.com/khedoros/khednes Don't take that as an example of anything...Initial code was written around 2007, most of the core development around 2010 and 2012, spottily updated since then, and it really ended up being more about experimentation than writing a good emulator (or good c++, for that matter). Some examples: there's a pretty janky detection of idle loops in the CPU, tile caching in the PPU, and the idea of compositing the screen together line-by-line, in an attempt to allow mid-screen scrolling.

What are some alternatives?

When comparing ghostliNES and khednes you can also consider the following projects:

NoobBoy - A simple GameBoy emulator written in C++