ghidra_psx_ldr
OpenLara
ghidra_psx_ldr | OpenLara | |
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3 | 59 | |
222 | 4,579 | |
- | - | |
4.4 | 5.0 | |
about 1 month ago | 2 months ago | |
Java | C | |
- | BSD 2-clause "Simplified" License |
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ghidra_psx_ldr
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Some questions about RE for PS1 Games
3b. Have some tools like mkpsxiso, psx_plugin_for_ghidra (or you can use other disassembler that aims for MIPS R3000) and also this new toolset (it was meant mostly for modding, but it's a great tool for real-time hacking and it also has decompiled function tester)
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How would i go about reverse engineering a PSX game?
are you using This tool to load the exe?
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Any advice to how to get into reverse engineering PS1 games?
The Ghidra PS1 plugin is here: https://github.com/lab313ru/ghidra_psx_ldr You might find hardware reference useful while working: https://psx-spx.consoledev.net/
OpenLara
- What were some games that were released on both the PS1 and the 3DO
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"Is this real?" Creating a Self-Aware Lara Croft that Plays Tomb Raider
I didn't notice anything suspicious in his explanation of how the AI works, though he glosses over navigation. I assume he is using the OpenLara engine, in which case he easily has access to level geometry or other parts of the game at runtime that would normally be inaccessible. However when watching the AI play, I got the impression there was two much overlap between what the AI does and says. For example, based upon what I understand of the explanation of how the AI works, the part playing and the part talking are not interacting with each-other. Voice lines are simply generated based upon what is on screen and there is no true common intent behind the AI's actions and speech. This makes me suspect the entire video is simply a scripted imitation of AI.
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[REQUEST] I'm looking for mobile games that work like non-mobile games, mostly recommendations for something I could buy up-front, with no boring grinding or mtx, I just want to buy a game to play with no bs.
You can try source engine ports like xash3d diii4a Serious Sam Freedoom OpenLara Quad Touch and Source Engine
- OpenLara – open-source Tomb Raider engine
- Is it still playable?
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RG353P. Anybody got Tomb Raider 1 working in the Ports section of ArkOS?
It is, it’s the OpenLara engine, so it’s running native code rather than emulating the PSX version.
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I just got my first gba! any advice?
OpenLara
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Is there a way to play classic TRs with modern controls?
You can play it online here, the github link on the page also has a downloadable version that plays offline and works with the controller. http://xproger.info/projects/OpenLara/
- Found this pr in the twitter open source algorithm repo
- Tomb Raider 2 runs like trash
What are some alternatives?
sotn-decomp - Decompilation of Castlevania: Symphony of the Night (PSX+Saturn)
lutris - Lutris desktop client
silent-hill-decomp - An in-progress decompilation of the 1.1 US release of Silent Hill on the Playstation 1.
TR1X - Open source re-implementation of Tomb Raider 1 (1996), along with additional enhancements and bugfixes
OpenResident - Classic Resident Evil open-source engine
OpenGothic - Reimplementation of Gothic 2 Notr
PSXDOOM-RE - Psx Doom Reverse Engineering By [GEC]
TOMB5 - Tomb Raider: Chronicles Disassembly translated to C source code.
mgs_reversing - Metal Gear Solid PSX reimpl repo
vkQuake - Vulkan Quake port based on QuakeSpasm
psx-modding-toolchain - A set of tools to mod and reverse engineer PSX games.
OpenJK - Community effort to maintain and improve Jedi Academy (SP & MP) + Jedi Outcast (SP only) released by Raven Software