gfx_demo
lv_port_esp32
gfx_demo | lv_port_esp32 | |
---|---|---|
40 | 2 | |
71 | 1,020 | |
- | 3.9% | |
0.0 | 0.0 | |
over 2 years ago | over 1 year ago | |
C | C | |
GNU General Public License v3.0 or later | MIT License |
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gfx_demo
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GFX Library Roundup (See comments for links)
GFX Library Documentation: https://www.codeproject.com/Articles/5302085/GFX-Forever-The-Complete-Guide-to-GFX-for-IoT
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Waveshare 1.54inch (b) V2 3-color e-paper w/ GFX (see comments)
GFX is a feature rich graphics library that does jpg loading, truetype fonts, alpha blending, etc.
- GUI Design on the fly
- Latest GFX driver library roundup
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This is a shot in the dark - color dithering on the ESP32
starting at line 573 here: https://github.com/codewitch-honey-crisis/gfx_demo/blob/master/lib/gfx/include/gfx_palette.hpp
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ESP32 multi display with SD card
basically draw to a bitmap and then blt that to the display. you can do the latter asynchronously, so you can load, then display, and while displaying, load the next one. it won't help immensely, but it will speed things up slightly. In GFX you'd use draw::bitmap_async. There's full documentation linked to from the link I gave you above - look in "Properly doing asynchronous draws" https://www.codeproject.com/Articles/5302085/GFX-Forever-The-Complete-Guide-to-GFX-for-IoT
- GFX is now available as a PlatformIO library
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ESP-IDF and SPI overhead - why I've focused on targeting Arduino
I queue a variable number of transactions, either polling or non depending on context, using this code I wrote: https://github.com/codewitch-honey-crisis/gfx_demo/blob/master/src/esp-idf/drivers/common/spi_master.hpp
- I just got my waveshare 5.65 inch 7-color e-paper working with GFX!
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Dual core really faster? ESP32 versus ESP32!
In case the OP doesn't respond, I'll field your question as best as I can: You can do the rendering using a bitmap flipping algorithm along with DMA. I also know it's possible to keep the framebuffer for that display in ram, with memory left over to do bitmap flipping because I do that very thing in https://github.com/codewitch-honey-crisis/gfx_demo - that device is a Lilygo-TTGO and I have several. The above code can run on it.
lv_port_esp32
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Show HN: FrameOS – operating system for single function smart frames
The ESP32 port of LVGL might be a different approach to what you're looking for. There are also ready made boards with included display:
https://github.com/lvgl/lv_port_esp32
https://www.youtube.com/watch?v=d2OXlVcRYrU
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LVGL Touchscreen Calibration Issue
Hi, I use this code and a ESP32 and a ILI9341 2.8'TFT_LCD 240*320 RGB with touch. As you can see in this GIF the touch screen does not work correctly and I think it needs calibration but I do not know how to do this. The setting in Menuconfig is like below.
What are some alternatives?
nf-interpreter - :gear: nanoFramework Interpreter, CLR, HAL, PAL and reference target boards
esp-idf-lib - Component library for ESP32-xx and ESP8266
at24cx - C library for AT24CX EEPROM I2C interface. Sample implementations for esp32 (esp-idf) and raspberry pi pico (PICO-SDK) included
esp32-wifi-manager - Captive Portal for ESP32 that can connect to a saved wireless network or start an access point where you can connect to existing wifis.
esp-mqtt - ESP32 mqtt component
lvgl_esp32_drivers - Drivers for ESP32 to be used with LVGL
gfx - GFX is a device independent graphics library primarily intended for IoT MCUs but not limited to that.
ESP32Berry - ESP32Berry Project
JETGPIO - C library to manage the GPIO header of the Nvidia Jetson boards
WatchX - Open-source smart watch, based on LittlevGL Embedded GUI Library
DFRobot_GDL - DFRobot_GDL is a comprehensive display interactive framework that combines display, touch, and UI.
arduino-esp32 - Arduino core for the ESP32