genesis-sdl
w64devkit
genesis-sdl | w64devkit | |
---|---|---|
1 | 72 | |
0 | 2,567 | |
- | - | |
3.2 | 7.6 | |
about 1 year ago | 5 days ago | |
C | C | |
MIT License | The Unlicense |
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genesis-sdl
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C on Windows without Visual Studio -- basically impossible?
As for static linking libraries, I solved this by writing a CMake file to build my dependencies from source (including SDL). Works in Visual Studio and in Linux/GCC. Should work in MSYS2 as well though I haven't tested that: https://github.com/weirddan455/genesis-sdl/blob/main/CMakeLists.txt
w64devkit
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Mingw VS Code
Try w64devkit https://github.com/skeeto/w64devkit
- Portable C and C++ Development Kit for x64 (and x86) Windows
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Windows XP dedicated image viewer?
Click "View raw" to download. The executable is just ~3kB. If you'd like to try building it yourself, I distribute a Windows XP-friendly, no-installation-required C and C++ toolchain, w64devkit. The 32-bit toolchains are labeled "i686" (on the right under "Releases"). The build command (cc ...) is at the top of the source file.
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Can you help me finish this vDSO Loader + mini-Elf64 Parser?
I bundle my preferred tools together in a standalone compiler toolkit for Windows: w64devkit. Except Git and documentation (see the links in the README), that's essentially everything I need to be productive.
- Assume I'm an idiot - oogabooga LLaMa.cpp??!
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Build a GCC 13 compiler from source for Windows 10/11
I have a Dockerfile here that goes through all the steps bootstrapping a Mingw-w64 toolchain from source: https://github.com/skeeto/w64devkit
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Why is Swift so slow (timeout) in compiling this code?
FWIW, both GNU objcopy and GNU ld (including e.g. the XCOPY-deployable ones from w64devkit[1]) are perfectly capable[2] of turning binary data into MSVC-acceptable COFF files with start and end symbols, while Free Pascal, for example, straight up ships with a bin2obj tool; the MSVC toolset is the outlier here.
[1] https://github.com/skeeto/w64devkit
[2] https://www.devever.net/~hl/incbin
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Generic Binary Tree Delete Function Error
Sounds like an high priority issue to solve first. I distribute a toolchain that doesn't require installation and includes a debugger: w64devkit (see "Releases"). You can pluck out the gdb.exe since it's statically linked and doesn't depend on anything else in the kit.
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I've just finished to upgrade my raycaster game engine, adding multiplayer and more! Written from scratch in C and SDL2. GitHub in the comments :)
This particular case is a Windows program due to Winsock, and I happen to include all the above tools, except SDL2, a small Mingw-w64 distribution, w64devkit. So it doesn't take much!
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WinLibs: Standalone build of GCC and MinGW-w64 for Windows
Similar project providing slightly fewer tools: https://github.com/skeeto/w64devkit
What are some alternatives?
llvm-mingw - An LLVM/Clang/LLD based mingw-w64 toolchain
mingw-builds - Scripts for building the 32 and 64-bit MinGW-W64 compilers for Windows
cmake-init - The missing CMake project initializer
xschem - A schematic editor for VLSI/Asic/Analog custom designs, netlist backends for VHDL, Spice and Verilog. The tool is focused on hierarchy and parametric designs, to maximize circuit reuse.
mingw-builds-binaries - MinGW-W64 compiler binaries
SCL_String - Public domain, header-only file to simplify the C programmer's life in their interaction with strings
studiojs - Web interface for editing DOS games
Compactor - A user interface for Windows 10 filesystem compression
roguepc - Port of original PC-DOS Epyx Rogue to modern platforms
scratch - Personal scratch code
rust - Empowering everyone to build reliable and efficient software.
fasmg_playground - Collection of fasmg code samples and small projects.