geckos.io
React-Discord-Clone
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geckos.io | React-Discord-Clone | |
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5 | 5 | |
1,289 | 446 | |
2.1% | - | |
7.0 | 2.4 | |
5 months ago | 3 months ago | |
TypeScript | TypeScript | |
BSD 3-clause "New" or "Revised" License | GNU General Public License v3.0 only |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
geckos.io
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How to properly scale an IO game?
First, I would try exchange Socket.io over Geckos - https://github.com/geckosio/geckos.io.
- I need a new framework for my game.
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Show HN: Hathora – Multiplayer Game Development Made Easy
I agree the scope is massive. I think a lot of people struggle with figuring out how to even get started with multiplayer dev, and I hope Hathora can be a useful tool for them.
Thanks for linking matchbox - I've been looking into https://github.com/geckosio/geckos.io as a way to integrate WebRTC into Hathora
- I spent the past year building a multiplayer web game in Typescript/Node
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Show HN: PSX Party – Online Multiplayer Playstation 1 Emulator Using WebRTC
https://github.com/pion/datachannel looks great! Thank you for sharing your project with the open source community.
I just starred it, it does seem like it'd alleviate a some of the pain. Another similar (more end to end) project I had come across is: geckos.io. This previous HN thread[1] discusses some of the (at least perceived) difficulty with using WebRTC as a "WebSockets but UDP" solution.
I'm not sure I follow the concern about congestion control. UDP doesn't have it either, presumably since if you're building an application that requires such latency sensitivity, you don't mind rolling your own congestion control algorithm that makes most sense given your application's specific needs, right? Pretty much all FPS games do this, as far as I understand.
[0] https://github.com/geckosio/geckos.io
React-Discord-Clone
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[HELP] HTML Error while logging in.
Trying to compile https://github.com/ericellb/React-Discord-Clone
- Awesome Clones
- I'm teaching Linux Command line fundamentals for free
- Can't understand what is the best tool for my project!
- There is away that I am aware of to put WSB off Discord, and on their own Server. Just a Thought
What are some alternatives?
ggpo - Good Game, Peace Out Rollback Network SDK
laravel-echo-server - Socket.io server for Laravel Echo
webtransport - WebTransport is a web API for flexible data transport
LibreTranslate - Free and Open Source Machine Translation API. Self-hosted, offline capable and easy to setup.
SkyOffice - Immersive virtual office built with Phaser, React, Redux, PeerJS, and Colyseus.
vue-keep - Google Keep clone with Vue, Typescript and Firestore
datagram - In-progress version of draft-ietf-quic-datagram
Matomo - Empowering People Ethically with the leading open source alternative to Google Analytics that gives you full control over your data. Matomo lets you easily collect data from websites & apps and visualise this data and extract insights. Privacy is built-in. Liberating Web Analytics. Star us on Github? +1. And we love Pull Requests!
joystick-mapper - A Rust library to map joystick input to keyboard, mouse and custom actions
linearapp_clone - A Linear App clone with React and Tailwind CSS
among-us-tutorial
hackernews-remix-react - Hacker News clone written with universal TypeScript, using React and Remix.