gdk
vscodium
gdk | vscodium | |
---|---|---|
33 | 535 | |
1,466 | 23,687 | |
0.2% | 1.0% | |
0.0 | 9.5 | |
16 days ago | 8 days ago | |
PowerShell | Shell | |
GNU General Public License v3.0 or later | MIT License |
Stars - the number of stars that a project has on GitHub. Growth - month over month growth in stars.
Activity is a relative number indicating how actively a project is being developed. Recent commits have higher weight than older ones.
For example, an activity of 9.0 indicates that a project is amongst the top 10% of the most actively developed projects that we are tracking.
gdk
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Xbox Multiplayer Analysis Tool
Just a friendly reminder that UWP is deprecated as Windows programming model, C++/WinRT is stuck in C++17, in maintenance mode only taking bug fixes, and XBox has moved into Game Development Kit as official replacement for anyone that eventually would like to convert their indie efforts into a commercial game.
> Using Win32 + GDK is the primary, supported app model to build games for Xbox console, Xbox Game Pass (both Xbox and PC), and Xbox Game Streaming*
> Key Feature is that only Win32 + GDK fully supports all Microsoft Gameplay Services (Xbox Live identity, multiplayer, chat, leaderboards, achievements, commerce, etc.), and is required for Xbox Game Pass(1) on both console and PC
> For developers building Win32 games on PC today, Win32 + GDK builds on the Win32 C/C++ programming models to unify development across Xbox consoles and Windows PCs with the Microsoft Game Development Kit
> UWP apps and games are community-supported only; partners inside Xbox managed programs (Xbox, Xbox Game Pass, Xbox Game Streaming) should use Microsoft Win32 + GDK.
https://github.com/microsoft/GDK
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XCurl
Ah damn, seems you're right.
From the GDK GitHub (https://github.com/microsoft/gdk):
> How do I run a GDK game built for the Xbox App on Windows 10 or Xbox Game Pass for PC on Xbox Consoles?
> Xbox console development requires the “Microsoft Game Development Kit with Xbox Extensions (GDKX)”. Games will need to retarget and rebuild for Xbox One or Xbox Series X|S with the GDKX installed.
> You need to download, install, and retarget your project for Xbox consoles using the GDKX
> The GDKX is currently only available under confidential license within an NDA Xbox program (e.g. ID@Xbox).
Sorry for giving you false hope!
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Official console development related questions should not be asked here!
We publish the Game Development Kit for free on GitHub (see https://github.com/microsoft/GDK) and the non-NDA documentation lives here https://aka.ms/gamedevdocs
- Candy Crush Saga for Xbox listing found in Xbox App
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What do you think should be or is going to be added on the next generation Xbox Controller?
plus, Fortnite being a major big boy game to has Gyro Aiming support on major Consoles but Xbox. Now that most of GameInput API is out to the public, I wonder how that'd goes?
- Microsoft is adding keyboard and mouse support to XCloud soon. Devs encouraged to add support to it.
- Still amazed of how good Stadia works when compared to the competition.
- [Phil Spencer] Had good calls this week with leaders at Sony. I confirmed our intent to honor all existing agreements upon acquisition of Activision Blizzard and our desire to keep Call of Duty on PlayStation. Sony is an important part of our industry, and we value our relationship.
- What are you Playing on xCloud?
- So, "Xbox App" timed exlusives are definitely a thing now huh.
vscodium
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What is VSCodium ? Better than VS code ?
https://github.com/VSCodium/vscodium/releases
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DHH: VSCode and WSL makes Windows awesome for web development
Well, my Ubuntu with https://vscodium.com/ is certainly much better for web development than fucking windows. I boot windows only for gaming. I detest their spyware adware OS. Furthermore, I detest "99% open source with 1% bullshit on top of it" products like Chrome and VScode. I will never use the official versions of such programs. I use Brave to use Blink/Chromium, it also has the benefit of not suffering from the v3 manifest bullshit they pulled to attack and weaken Adblockers.
WSL is cool and all, but why deal with all the quirks and issue that come with it, why lorn how it works and all the limitations ... when you can just have it all natively the way it was invented and supposed to work?
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Phind-70B: Closing the code quality gap with GPT-4 Turbo while running 4x faster
I wonder if [VSCodium](https://vscodium.com/) suffers from same issues
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JetBrains' unremovable AI assistant meets irresistible outcry
Seems like you still lose the Python plugin and remote extensions? Missing the wsl one is pretty rough. If you’re comfortable with vim (or want to be) I can’t recommend neovim enough.
https://github.com/VSCodium/vscodium/wiki/Extensions-Compati...
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VSCode is no longer compatible with Ubuntu 18.04, here's what you can do
Use Codium. https://vscodium.com/
Anything Microsoft-branded will shoot you in the face sooner or later.
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15 open-source tools to elevate your software design workflow
No matter what project you're developing on, at some point you'll give VSCode (or its open source version) a try. You can use it to develop in a dedicated dev-environment or debug integration scenarios.
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The Loneliness of the Mid-Level Vimmer
Hello, and welcome to vscodium:
https://github.com/VSCodium/vscodium
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Raylib Library For Video Games Programming as Senior Developer
So Raylib library could be your best option. Let's code, just open your text editor like vim or VSCodium in your Windows, Linux or Mac computer and let's build our indie game with Raylib library, no extra dependencies are needed.
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What's the best model for coding with VS Code?
From my own experience Debian Bookworm with XFCE + VScodium is a winner on the X220.
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XCurl
To be fair, there is vscodium[1] which is only a few letters off vscode:
https://vscodium.com/
What are some alternatives?
gamescope - SteamOS session compositing window manager [Moved to: https://github.com/ValveSoftware/gamescope]
Code-Server - VS Code in the browser
FNA - FNA - Accuracy-focused XNA4 reimplementation for open platforms
Visual Studio Code - Visual Studio Code
openvr - OpenVR SDK
vscode-cpptools - Official repository for the Microsoft C/C++ extension for VS Code.
portability - Vulkan Portability Implementation
Visual Studio Code - Public documentation for Visual Studio Code
DirectXMath - DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
pylance-release - Documentation and issues for Pylance
DirectXTK - The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
theia - Eclipse Theia is a cloud & desktop IDE framework implemented in TypeScript.